(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
This commit is contained in:
@@ -33,6 +33,8 @@ namespace Barotrauma
|
||||
|
||||
private List<CharacterSound> sounds;
|
||||
|
||||
public bool ExternalHighlight;
|
||||
|
||||
//the Character that the player is currently controlling
|
||||
private static Character controlled;
|
||||
|
||||
@@ -109,6 +111,33 @@ namespace Barotrauma
|
||||
get { return gibEmitters; }
|
||||
}
|
||||
|
||||
public class ObjectiveEntity
|
||||
{
|
||||
public Entity Entity;
|
||||
public Sprite Sprite;
|
||||
public Color Color;
|
||||
|
||||
public ObjectiveEntity(Entity entity, Sprite sprite, Color? color = null)
|
||||
{
|
||||
Entity = entity;
|
||||
Sprite = sprite;
|
||||
if (color.HasValue)
|
||||
{
|
||||
Color = color.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
Color = Color.White;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private List<ObjectiveEntity> activeObjectiveEntities = new List<ObjectiveEntity>();
|
||||
public IEnumerable<ObjectiveEntity> ActiveObjectiveEntities
|
||||
{
|
||||
get { return activeObjectiveEntities; }
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(XDocument doc)
|
||||
{
|
||||
soundInterval = doc.Root.GetAttributeFloat("soundinterval", 10.0f);
|
||||
@@ -732,6 +761,20 @@ namespace Barotrauma
|
||||
soundTimer = soundInterval;
|
||||
}
|
||||
|
||||
public void AddActiveObjectiveEntity(Entity entity, Sprite sprite, Color? color = null)
|
||||
{
|
||||
if (activeObjectiveEntities.Any(aoe => aoe.Entity == entity)) return;
|
||||
ObjectiveEntity objectiveEntity = new ObjectiveEntity(entity, sprite, color);
|
||||
activeObjectiveEntities.Add(objectiveEntity);
|
||||
}
|
||||
|
||||
public void RemoveActiveObjectiveEntity(Entity entity)
|
||||
{
|
||||
ObjectiveEntity found = activeObjectiveEntities.Find(aoe => aoe.Entity == entity);
|
||||
if (found == null) return;
|
||||
activeObjectiveEntities.Remove(found);
|
||||
}
|
||||
|
||||
partial void ImplodeFX()
|
||||
{
|
||||
Vector2 centerOfMass = AnimController.GetCenterOfMass();
|
||||
|
||||
Reference in New Issue
Block a user