(a3d3d1671) Health interface layout tweaking, change "drop" to "use as treatment" when dragging an item to the health interface
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@@ -714,12 +714,15 @@ namespace Barotrauma
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float scale = Math.Min(Math.Min(iconSize / sprite.size.X, iconSize / sprite.size.Y), 1.5f);
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Vector2 itemPos = PlayerInput.MousePosition;
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if (GUI.MouseOn == null && selectedSlot == null)
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bool mouseOnHealthInterface = CharacterHealth.OpenHealthWindow != null && CharacterHealth.OpenHealthWindow.MouseOnElement;
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if ((GUI.MouseOn == null || mouseOnHealthInterface) && selectedSlot == null)
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{
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var shadowSprite = GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0];
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string toolTip = Character.Controlled.FocusedItem != null ?
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TextManager.Get("PutItemIn").Replace("[itemname]", Character.Controlled.FocusedItem.Name) :
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TextManager.Get("DropItem");
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string toolTip = mouseOnHealthInterface ? TextManager.Get("QuickUseAction.UseTreatment") :
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Character.Controlled.FocusedItem != null ?
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TextManager.Get("PutItemIn").Replace("[itemname]", Character.Controlled.FocusedItem.Name) :
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TextManager.Get("DropItem");
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int textWidth = (int)Math.Max(GUI.Font.MeasureString(draggingItem.Name).X, GUI.SmallFont.MeasureString(toolTip).X);
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int textSpacing = (int)(15 * GUI.Scale);
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Point shadowBorders = (new Point(40, 10)).Multiply(GUI.Scale);
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@@ -727,7 +730,7 @@ namespace Barotrauma
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new Rectangle(itemPos.ToPoint() - new Point(iconSize / 2) - shadowBorders, new Point(iconSize + textWidth + textSpacing, iconSize) + shadowBorders.Multiply(2)), Color.Black * 0.8f);
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GUI.DrawString(spriteBatch, new Vector2(itemPos.X + iconSize / 2 + textSpacing, itemPos.Y - iconSize / 2), draggingItem.Name, Color.White);
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GUI.DrawString(spriteBatch, new Vector2(itemPos.X + iconSize / 2 + textSpacing, itemPos.Y), toolTip,
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color: Character.Controlled.FocusedItem == null ? Color.Red : Color.LightGreen,
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color: Character.Controlled.FocusedItem == null && !mouseOnHealthInterface ? Color.Red : Color.LightGreen,
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font: GUI.SmallFont);
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}
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sprite.Draw(spriteBatch, itemPos + Vector2.One * 2, Color.Black, scale: scale);
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