Unstable 0.1500.1.0 (BaroDev edition)
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@@ -365,16 +365,13 @@ namespace Barotrauma.Items.Components
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item.SendSignal(new Signal(velY.ToString(CultureInfo.InvariantCulture), sender: user), "velocity_y_out");
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// converts the controlled sub's velocity to km/h and sends it.
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// TODO: add current_velocity_x and current_velocity_y pins on the navigation terminals and shuttle terminals
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// TODO: increase the size of the connection panels of both navigation terminals
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if (controlledSub is { } sub)
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{
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item.SendSignal(new Signal((ConvertUnits.ToDisplayUnits(sub.Velocity.X * Physics.DisplayToRealWorldRatio) * 3.6f).ToString("0.0000", CultureInfo.InvariantCulture), sender: user), "current_velocity_x");
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item.SendSignal(new Signal((ConvertUnits.ToDisplayUnits(sub.Velocity.Y * Physics.DisplayToRealWorldRatio) * -3.6f).ToString("0.0000", CultureInfo.InvariantCulture), sender: user), "current_velocity_y");
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item.SendSignal(new Signal(sub.WorldPosition.X.ToString("0.0000", CultureInfo.InvariantCulture), sender: user), "current_position_x");
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item.SendSignal(new Signal(sub.RealWorldDepth.ToString("0.0000", CultureInfo.InvariantCulture), sender: user), "current_depth");
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item.SendSignal(new Signal(sub.RealWorldDepth.ToString("0.0000", CultureInfo.InvariantCulture), sender: user), "current_position_y");
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}
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// if our tactical AI pilot has left, revert back to maintaining position
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