Unstable 0.1500.1.0 (BaroDev edition)
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@@ -362,11 +362,16 @@ namespace Barotrauma
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}
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// apply money gains afterwards to prevent them from affecting XP gains
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var moneyGainMultiplier = new AbilityValue(1f);
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crewCharacters.ForEach(c => c.CheckTalents(AbilityEffectType.OnGainMissionMoney, (this, moneyGainMultiplier)));
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crewCharacters.ForEach(c => moneyGainMultiplier.Value += c.GetStatValue(StatTypes.MissionMoneyGainMultiplier));
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var moneyGainMission = new AbilityValueMission(1f, this);
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crewCharacters.ForEach(c => c.CheckTalents(AbilityEffectType.OnGainMissionMoney, moneyGainMission));
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crewCharacters.ForEach(c => moneyGainMission.Value += c.GetStatValue(StatTypes.MissionMoneyGainMultiplier));
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campaign.Money += (int)(reward * moneyGainMultiplier.Value);
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campaign.Money += (int)(reward * moneyGainMission.Value);
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foreach (Character character in crewCharacters)
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{
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character.Info.MissionsCompletedSinceDeath++;
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}
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foreach (KeyValuePair<string, float> reputationReward in ReputationRewards)
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{
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