Unstable 0.1500.1.0 (BaroDev edition)

This commit is contained in:
Markus Isberg
2021-09-03 21:56:31 +09:00
parent 501e02c026
commit e7b7c1a748
143 changed files with 2928 additions and 1356 deletions
@@ -362,11 +362,16 @@ namespace Barotrauma
}
// apply money gains afterwards to prevent them from affecting XP gains
var moneyGainMultiplier = new AbilityValue(1f);
crewCharacters.ForEach(c => c.CheckTalents(AbilityEffectType.OnGainMissionMoney, (this, moneyGainMultiplier)));
crewCharacters.ForEach(c => moneyGainMultiplier.Value += c.GetStatValue(StatTypes.MissionMoneyGainMultiplier));
var moneyGainMission = new AbilityValueMission(1f, this);
crewCharacters.ForEach(c => c.CheckTalents(AbilityEffectType.OnGainMissionMoney, moneyGainMission));
crewCharacters.ForEach(c => moneyGainMission.Value += c.GetStatValue(StatTypes.MissionMoneyGainMultiplier));
campaign.Money += (int)(reward * moneyGainMultiplier.Value);
campaign.Money += (int)(reward * moneyGainMission.Value);
foreach (Character character in crewCharacters)
{
character.Info.MissionsCompletedSinceDeath++;
}
foreach (KeyValuePair<string, float> reputationReward in ReputationRewards)
{