Unstable 0.1500.1.0 (BaroDev edition)
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@@ -4,10 +4,9 @@ namespace Barotrauma.Abilities
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{
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class CharacterAbilityGiveStat : CharacterAbility
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{
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private StatTypes statType;
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private float value;
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private readonly StatTypes statType;
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private readonly float value;
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// this and resistance giving should probably be moved directly to charactertalent attributes, as they don't need to interact with either ability group types
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public CharacterAbilityGiveStat(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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statType = CharacterAbilityGroup.ParseStatType(abilityElement.GetAttributeString("stattype", ""), CharacterTalent.DebugIdentifier);
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