Unstable 0.1500.1.0 (BaroDev edition)
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@@ -1915,12 +1915,12 @@ namespace Barotrauma
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#if SERVER
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GameMain.NetworkMember.CreateEntityEvent(Character, new object[]
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{
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Networking.NetEntityEvent.Type.SetAttackTarget,
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attackingLimb,
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(damageTarget as Entity)?.ID ?? Entity.NullEntityID,
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damageTarget is Character character && targetLimb != null ? Array.IndexOf(character.AnimController.Limbs, targetLimb) : 0,
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SimPosition.X,
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SimPosition.Y
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Networking.NetEntityEvent.Type.SetAttackTarget,
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attackingLimb,
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(damageTarget as Entity)?.ID ?? Entity.NullEntityID,
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damageTarget is Character character && targetLimb != null ? Array.IndexOf(character.AnimController.Limbs, targetLimb) : 0,
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SimPosition.X,
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SimPosition.Y
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});
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#else
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Character.PlaySound(CharacterSound.SoundType.Attack, maxInterval: 3);
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