Unstable 0.1500.1.0 (BaroDev edition)
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@@ -2358,6 +2358,12 @@ namespace Barotrauma.Networking
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characterData.HasSpawned = true;
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}
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if (GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign && spawnedCharacter.Info != null)
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{
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spawnedCharacter.Info.SetExperience(Math.Max(spawnedCharacter.Info.ExperiencePoints, mpCampaign.GetSavedExperiencePoints(teamClients[i])));
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mpCampaign.ClearSavedExperiencePoints(teamClients[i]);
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}
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spawnedCharacter.OwnerClientEndPoint = teamClients[i].Connection.EndPointString;
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spawnedCharacter.OwnerClientName = teamClients[i].Name;
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}
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@@ -379,6 +379,12 @@ namespace Barotrauma.Networking
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}
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else
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{
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if (GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign && character.Info != null)
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{
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character.Info.SetExperience(Math.Max(character.Info.ExperiencePoints, mpCampaign.GetSavedExperiencePoints(clients[i])));
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mpCampaign.ClearSavedExperiencePoints(clients[i]);
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}
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//tell the respawning client they're no longer a traitor
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if (GameMain.Server.TraitorManager?.Traitors != null && clients[i].Character != null)
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{
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