Unstable 0.1500.1.0 (BaroDev edition)

This commit is contained in:
Markus Isberg
2021-09-03 21:56:31 +09:00
parent 501e02c026
commit e7b7c1a748
143 changed files with 2928 additions and 1356 deletions
@@ -110,14 +110,14 @@ namespace Barotrauma
foreach (StatusEffect statusEffect in successEffects)
{
float duration = statusEffect.Duration;
onSuccessAfflictions.AddRange(statusEffect.ReduceAffliction.Select(pair => Tuple.Create(GetAfflictionName(pair.First), -pair.Second, duration)));
onSuccessAfflictions.AddRange(statusEffect.ReduceAffliction.Select(pair => Tuple.Create(GetAfflictionName(pair.affliction), -pair.amount, duration)));
onSuccessAfflictions.AddRange(statusEffect.Afflictions.Select(affliction => Tuple.Create(affliction.Prefab.Name, affliction.NonClampedStrength, duration)));
}
foreach (StatusEffect statusEffect in failureEffects)
{
float duration = statusEffect.Duration;
onFailureAfflictions.AddRange(statusEffect.ReduceAffliction.Select(pair => Tuple.Create(GetAfflictionName(pair.First), -pair.Second, duration)));
onFailureAfflictions.AddRange(statusEffect.ReduceAffliction.Select(pair => Tuple.Create(GetAfflictionName(pair.affliction), -pair.amount, duration)));
onFailureAfflictions.AddRange(statusEffect.Afflictions.Select(affliction => Tuple.Create(affliction.Prefab.Name, affliction.NonClampedStrength, duration)));
}
}