Unstable 0.1500.1.0 (BaroDev edition)
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@@ -1366,6 +1366,7 @@ namespace Barotrauma
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LogButtons.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
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GameMain.Client.ShowLogButton.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
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roundControlsHolder.Children.ForEach(c => c.IgnoreLayoutGroups = !c.Visible);
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roundControlsHolder.Children.ForEach(c => c.RectTransform.RelativeSize = Vector2.One);
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roundControlsHolder.Recalculate();
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ReadyToStartBox.Parent.Visible = !GameMain.Client.GameStarted;
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@@ -51,11 +51,16 @@ namespace Barotrauma
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}
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// ????????
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submarine = new Submarine(SubmarineInfo.SavedSubmarines.FirstOrDefault(info => info.Name.Equals("Kastrull", StringComparison.OrdinalIgnoreCase)));
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submarine = new Submarine(SubmarineInfo.SavedSubmarines.FirstOrDefault(info => info.Name.Equals("Crescent", StringComparison.OrdinalIgnoreCase)));
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miniMapItem = new Item(ItemPrefab.Find(null, "statusmonitor"), Vector2.Zero, submarine);
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MiniMap miniMap = miniMapItem.GetComponent<MiniMap>();
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miniMap.PowerConsumption = 0;
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foreach (var hull in Hull.hullList)
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{
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hull.WaterVolume = hull.Volume / 2f;
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}
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dummyCharacter = Character.Create(CharacterPrefab.HumanSpeciesName, Vector2.Zero, "", id: Entity.DummyID, hasAi: false);
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dummyCharacter.Info.Name = "Galldren";
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dummyCharacter.Inventory.CreateSlots();
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