Option to choose mission type in mp

This commit is contained in:
Regalis
2016-05-10 18:42:50 +03:00
parent 1a3da8b29f
commit e7a06a6171
12 changed files with 129 additions and 32 deletions
+63 -9
View File
@@ -21,6 +21,9 @@ namespace Barotrauma
private GUIButton[] traitorProbabilityButtons;
private GUITextBlock traitorProbabilityText;
private GUIButton[] missionTypeButtons;
private GUIComponent missionTypeBlock;
private GUIListBox jobList;
@@ -75,6 +78,12 @@ namespace Barotrauma
get { return modeList.SelectedData as GameModePreset; }
}
public int MissionTypeIndex
{
get { return (int)missionTypeBlock.UserData; }
set { missionTypeBlock.UserData = value; }
}
//for guitextblock delegate
public string GetServerName()
{
@@ -220,6 +229,23 @@ namespace Barotrauma
}
//mission type ------------------------------------------------------------------
missionTypeBlock = new GUITextBlock(new Rectangle(columnX, 0, 300, 20), "Mission type:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, infoFrame);
missionTypeBlock.UserData = 0;
missionTypeButtons = new GUIButton[2];
missionTypeButtons[0] = new GUIButton(new Rectangle(120, 0, 20, 20), "<", Alignment.BottomLeft, GUI.Style, missionTypeBlock);
missionTypeButtons[0].UserData = -1;
new GUITextBlock(new Rectangle(120, 0, 120, 20), "Random", GUI.Style, Alignment.BottomLeft, Alignment.TopCenter, missionTypeBlock).UserData = 0;
missionTypeButtons[1] = new GUIButton(new Rectangle(240, 0, 20, 20), ">", Alignment.BottomLeft, GUI.Style, missionTypeBlock);
missionTypeButtons[1].UserData = 1;
missionTypeBlock.Visible = false;
columnX += columnWidth + 20;
//gamemode description ------------------------------------------------------------------
@@ -257,6 +283,7 @@ namespace Barotrauma
traitorProbabilityButtons[1] = new GUIButton(new Rectangle(columnX + 100, 205, 20, 20), ">", GUI.Style, infoFrame);
traitorProbabilityButtons[1].UserData = 1;
//automatic restart ------------------------------------------------------------------
autoRestartBox = new GUITickBox(new Rectangle(columnX, 240, 20, 20), "Automatic restart", Alignment.TopLeft, infoFrame);
@@ -308,6 +335,9 @@ namespace Barotrauma
traitorProbabilityButtons[0].Enabled = GameMain.Server != null;
traitorProbabilityButtons[1].Enabled = GameMain.Server != null;
missionTypeButtons[0].Enabled = GameMain.Server != null;
missionTypeButtons[1].Enabled = GameMain.Server != null;
ServerName = (GameMain.Server==null) ? "Server" : GameMain.Server.Name;
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "startButton"));
@@ -326,6 +356,9 @@ namespace Barotrauma
traitorProbabilityButtons[0].OnClicked = ToggleTraitorsEnabled;
traitorProbabilityButtons[1].OnClicked = ToggleTraitorsEnabled;
missionTypeButtons[0].OnClicked = ToggleMissionType;
missionTypeButtons[1].OnClicked = ToggleMissionType;
GUIButton startButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, GUI.Style, infoFrame);
startButton.OnClicked = GameMain.Server.StartGameClicked;
startButton.UserData = "startButton";
@@ -478,6 +511,27 @@ namespace Barotrauma
GameMain.Server.AutoRestart = tickBox.Selected;
valueChanged = true;
return true;
}
private void SetMissionType(int missionTypeIndex)
{
if (missionTypeIndex < 0 || missionTypeIndex >= Mission.MissionTypes.Count) return;
missionTypeBlock.GetChild<GUITextBlock>().Text = Mission.MissionTypes[missionTypeIndex];
missionTypeBlock.UserData = missionTypeIndex;
}
public bool ToggleMissionType(GUIButton button, object userData)
{
int missionTypeIndex = (int)missionTypeBlock.UserData;
missionTypeIndex += (int)userData;
if (missionTypeIndex<0) missionTypeIndex = Mission.MissionTypes.Count-1;
if (missionTypeIndex>=Mission.MissionTypes.Count) missionTypeIndex=0;
SetMissionType(missionTypeIndex);
return true;
}
@@ -830,6 +884,8 @@ namespace Barotrauma
//}
GameModePreset modePreset = obj as GameModePreset;
missionTypeBlock.Visible = modePreset.Name == "Mission";
if (modePreset == null) return false;
valueChanged = true;
@@ -993,11 +1049,9 @@ namespace Barotrauma
msg.WriteRangedInteger(0, 2, (int)GameMain.Server.TraitorsEnabled);
//msg.Write(AllowSubVoting);
//msg.Write(AllowModeVoting);
msg.WriteRangedInteger(0, Mission.MissionTypes.Count-1, MissionTypeIndex);
msg.Write((byte)modeList.SelectedIndex);
//msg.Write(durationBar.BarScroll);
msg.Write(LevelSeed);
msg.Write(GameMain.Server != null && GameMain.Server.AutoRestart);
@@ -1035,14 +1089,11 @@ namespace Barotrauma
traitorsEnabled = (YesNoMaybe)msg.ReadRangedInteger(0, 2);
//AllowSubVoting = msg.ReadBoolean();
//AllowModeVoting = msg.ReadBoolean();
SetMissionType(msg.ReadRangedInteger(0, Mission.MissionTypes.Count - 1));
modeIndex = msg.ReadByte();
//durationScroll = msg.ReadFloat();
newSeed = msg.ReadString();
newSeed = msg.ReadString();
autoRestart = msg.ReadBoolean();
restartTimer = msg.ReadFloat();
@@ -1063,7 +1114,10 @@ namespace Barotrauma
if (!string.IsNullOrWhiteSpace(mapName) && !GameMain.NetworkMember.Voting.AllowSubVoting) TrySelectSub(mapName, md5Hash);
if (!GameMain.NetworkMember.Voting.AllowModeVoting) modeList.Select(modeIndex, true);
if (!GameMain.NetworkMember.Voting.AllowModeVoting)
{
SelectMode(modeList.children[modeIndex], modeList.children[modeIndex].UserData);
}
SetTraitorsEnabled(traitorsEnabled);