Option to choose mission type in mp

This commit is contained in:
Regalis
2016-05-10 18:42:50 +03:00
parent 1a3da8b29f
commit e7a06a6171
12 changed files with 129 additions and 32 deletions
+3 -1
View File
@@ -610,6 +610,8 @@ namespace Barotrauma.Networking
string levelSeed = inc.ReadString();
int missionTypeIndex = inc.ReadByte();
string mapName = inc.ReadString();
string mapHash = inc.ReadString();
@@ -633,7 +635,7 @@ namespace Barotrauma.Networking
Rand.SetSyncedSeed(seed);
//int gameModeIndex = inc.ReadInt32();
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode);
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, Mission.MissionTypes[missionTypeIndex]);
GameMain.GameSession.StartShift(levelSeed);
yield return CoroutineStatus.Running;
+3 -1
View File
@@ -876,7 +876,7 @@ namespace Barotrauma.Networking
roundStartSeed = DateTime.Now.Millisecond;
Rand.SetSyncedSeed(roundStartSeed);
GameMain.GameSession = new GameSession(selectedSub, "", selectedMode);
GameMain.GameSession = new GameSession(selectedSub, "", selectedMode, Mission.MissionTypes[GameMain.NetLobbyScreen.MissionTypeIndex]);
GameMain.GameSession.StartShift(GameMain.NetLobbyScreen.LevelSeed);
GameServer.Log("Starting a new round...", Color.Cyan);
@@ -978,6 +978,8 @@ namespace Barotrauma.Networking
msg.Write(GameMain.NetLobbyScreen.LevelSeed);
msg.Write((byte)GameMain.NetLobbyScreen.MissionTypeIndex);
msg.Write(selectedSub.Name);
msg.Write(selectedSub.MD5Hash.Hash);