Option to choose mission type in mp
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@@ -610,6 +610,8 @@ namespace Barotrauma.Networking
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string levelSeed = inc.ReadString();
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int missionTypeIndex = inc.ReadByte();
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string mapName = inc.ReadString();
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string mapHash = inc.ReadString();
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@@ -633,7 +635,7 @@ namespace Barotrauma.Networking
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Rand.SetSyncedSeed(seed);
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//int gameModeIndex = inc.ReadInt32();
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GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode);
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GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, Mission.MissionTypes[missionTypeIndex]);
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GameMain.GameSession.StartShift(levelSeed);
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yield return CoroutineStatus.Running;
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@@ -876,7 +876,7 @@ namespace Barotrauma.Networking
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roundStartSeed = DateTime.Now.Millisecond;
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Rand.SetSyncedSeed(roundStartSeed);
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GameMain.GameSession = new GameSession(selectedSub, "", selectedMode);
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GameMain.GameSession = new GameSession(selectedSub, "", selectedMode, Mission.MissionTypes[GameMain.NetLobbyScreen.MissionTypeIndex]);
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GameMain.GameSession.StartShift(GameMain.NetLobbyScreen.LevelSeed);
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GameServer.Log("Starting a new round...", Color.Cyan);
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@@ -978,6 +978,8 @@ namespace Barotrauma.Networking
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msg.Write(GameMain.NetLobbyScreen.LevelSeed);
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msg.Write((byte)GameMain.NetLobbyScreen.MissionTypeIndex);
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msg.Write(selectedSub.Name);
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msg.Write(selectedSub.MD5Hash.Hash);
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