(2d9e7acf2) v0.8.9.10
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.9.9")]
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[assembly: AssemblyVersion("0.8.9.10")]
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[assembly: AssemblyFileVersion("0.8.9.9")]
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[assembly: AssemblyFileVersion("0.8.9.10")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.9.9")]
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[assembly: AssemblyVersion("0.8.9.10")]
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[assembly: AssemblyFileVersion("0.8.9.9")]
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[assembly: AssemblyFileVersion("0.8.9.10")]
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@@ -9,14 +9,23 @@ Additions and changes:
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- Minor improvements to menu layouts.
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- Minor improvements to menu layouts.
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- Randomize map seed when opening the "new game" tab.
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- Randomize map seed when opening the "new game" tab.
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- Show the "starting a round" popup to all clients when the server initiates a new round.
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- Show the "starting a round" popup to all clients when the server initiates a new round.
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- The CustomInterface ItemComponent can be used to trigger StatusEffects. Buttons apply OnUse effects when
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pressed, tickboxes apply OnUse when checked and OnSecondaryUse when not.
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- StatusEffects can modify item sound and sight ranges (requires an AITarget).
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- Sonar beacons can be toggled on/off.
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Bugfixes:
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Bugfixes:
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- Fixed submarines not being able to move horizontally in multiplayer if not accelerating fast enough.
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- Fixed submarines not being able to move horizontally in multiplayer if not accelerating fast enough.
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- Fixed an inventory syncing issue that occasionally caused items to be dropped when moving them from the
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inventory to a container or vice versa.
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- Fixed items occasionally dropping from the inventory at a very high speed, sometimes causing them to
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clip through floors.
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- Fixed idling AI characters causing lag spikes if they can't find a path out of the room they're inside or
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- Fixed idling AI characters causing lag spikes if they can't find a path out of the room they're inside or
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if the submarine has no waypoints.
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if the submarine has no waypoints.
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- Fixes to AI characters getting stuck if they fail to reach a leak they're trying to repair.
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- Fixes to AI characters getting stuck if they fail to reach a leak they're trying to repair.
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- Fixed characters "selecting" equipped railgun shells and depth charges, causing the characters to face
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- Fixed characters "selecting" equipped railgun shells and depth charges, causing the characters to face
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towards the item.
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towards the item.
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- Prevent AI characters from jumping down from high places.
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- Fixed highlighted items being selected when letting go of the Shoot button.
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- Fixed highlighted items being selected when letting go of the Shoot button.
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- Fixed inputs still working in multiplayer when the pause menu or the settings menu is open.
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- Fixed inputs still working in multiplayer when the pause menu or the settings menu is open.
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- Fixed some Steam achievements being impossible to unlock in single player.
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- Fixed some Steam achievements being impossible to unlock in single player.
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