fix crash if a cs mod errors in the dispose method
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@@ -29,8 +29,17 @@ namespace Barotrauma
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LoadedMods.Add(this);
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}
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public void Dispose() {
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Stop();
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public void Dispose()
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{
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try
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{
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Stop();
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}
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catch (Exception e)
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{
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GameMain.LuaCs.HandleException(e, null, LuaCsSetup.ExceptionType.CSharp);
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}
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LoadedMods.Remove(this);
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IsDisposed = true;
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}
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