Timing.Alpha isn't updated when the game is paused (-> no "twitching" when the pause menu is open), moved water scrolling and surface lerping from draw method to update

This commit is contained in:
Regalis
2016-10-09 15:12:57 +03:00
parent 39c31b10f5
commit e720fa366c
4 changed files with 13 additions and 35 deletions

View File

@@ -166,13 +166,6 @@ namespace Barotrauma
{
cam.UpdateTransform(true);
if (Hull.renderer != null)
{
Hull.renderer.ScrollWater((float)deltaTime);
}
//damageStencil = TextureLoader.FromFile("Content/Map/background.png");
DrawMap(graphics, spriteBatch);
spriteBatch.Begin();