Timing.Alpha isn't updated when the game is paused (-> no "twitching" when the pause menu is open), moved water scrolling and surface lerping from draw method to update

This commit is contained in:
Regalis
2016-10-09 15:12:57 +03:00
parent 39c31b10f5
commit e720fa366c
4 changed files with 13 additions and 35 deletions

View File

@@ -814,6 +814,11 @@ namespace Barotrauma
WrappingWall.UpdateWallShift(Submarine.MainSub.WorldPosition, wrappingWalls);
}
if (Hull.renderer != null)
{
Hull.renderer.ScrollWater((float)deltaTime);
}
renderer.Update(deltaTime);
}