@@ -479,7 +479,7 @@ namespace Barotrauma
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|||||||
{
|
{
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||||||
foreach (Fixture fixture in triggerBody.FarseerBody.FixtureList)
|
foreach (Fixture fixture in triggerBody.FarseerBody.FixtureList)
|
||||||
{
|
{
|
||||||
ContactEdge contactEdge = fixture.Body.ContactList;
|
ContactEdge contactEdge = fixture.Body.ContactList.CreateCopy();
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while (contactEdge != null)
|
while (contactEdge != null)
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||||||
{
|
{
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||||||
if (contactEdge.Contact != null &&
|
if (contactEdge.Contact != null &&
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||||||
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@@ -652,34 +652,28 @@ namespace Barotrauma
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bool shouldUpdatePower = mapEntityUpdateTick % PoweredUpdateInterval == 0;
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bool shouldUpdatePower = mapEntityUpdateTick % PoweredUpdateInterval == 0;
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|
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||||||
// Buffer lists to avoid repeated allocations
|
// Buffer lists to avoid repeated allocations
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||||||
var hullList = shouldUpdateMapEntities ? Hull.HullList.ToList() : null;
|
List<Hull> hullList = new List<Hull>(Hull.HullList);
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||||||
var structureList = shouldUpdateMapEntities ? Structure.WallList.ToList() : null;
|
List<Structure> structureList = new List<Structure>(Structure.WallList);
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||||||
var gapList = Gap.GapList.ToList();
|
List<Gap> gapList = new List<Gap>(Gap.GapList);
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var itemList = shouldUpdateMapEntities ? Item.ItemList.ToList() : null;
|
List<Item> itemList = new List<Item>(Item.ItemList);
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|
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// First phase: parallel updates that have no order dependencies
|
// First phase: parallel updates that have no order dependencies
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Parallel.Invoke(parallelOptions,
|
Parallel.Invoke(parallelOptions,
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// Hull parallel update
|
// Hull parallel update
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() =>
|
() =>
|
||||||
{
|
{
|
||||||
if (shouldUpdateMapEntities && hullList != null)
|
Parallel.ForEach(hullList, parallelOptions, hull =>
|
||||||
{
|
{
|
||||||
Parallel.ForEach(hullList, parallelOptions, hull =>
|
hull.Update(deltaTime, cam);
|
||||||
{
|
});
|
||||||
hull.Update(deltaTime * MapEntityUpdateInterval, cam);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
// Structure parallel update
|
// Structure parallel update
|
||||||
() =>
|
() =>
|
||||||
{
|
{
|
||||||
if (shouldUpdateMapEntities && structureList != null)
|
Parallel.ForEach(structureList, parallelOptions, structure =>
|
||||||
{
|
{
|
||||||
Parallel.ForEach(structureList, parallelOptions, structure =>
|
structure.Update(deltaTime, cam);
|
||||||
{
|
});
|
||||||
structure.Update(deltaTime * MapEntityUpdateInterval, cam);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
// Gap reset (must be done before update)
|
// Gap reset (must be done before update)
|
||||||
() =>
|
() =>
|
||||||
@@ -694,7 +688,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (shouldUpdatePower)
|
if (shouldUpdatePower)
|
||||||
{
|
{
|
||||||
Powered.UpdatePower(deltaTime * PoweredUpdateInterval);
|
Powered.UpdatePower(deltaTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
@@ -721,33 +715,30 @@ namespace Barotrauma
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Item update (Item.Update() is not thread-safe and must be executed on the main thread)
|
// Item update (Item.Update() is not thread-safe and must be executed on the main thread)
|
||||||
if (shouldUpdateMapEntities && itemList != null)
|
Item.UpdatePendingConditionUpdates(deltaTime);
|
||||||
|
|
||||||
|
float scaledDeltaTime = deltaTime;
|
||||||
|
Item lastUpdatedItem = null;
|
||||||
|
|
||||||
|
try
|
||||||
{
|
{
|
||||||
Item.UpdatePendingConditionUpdates(deltaTime);
|
foreach (Item item in itemList)
|
||||||
|
|
||||||
float scaledDeltaTime = deltaTime * MapEntityUpdateInterval;
|
|
||||||
Item lastUpdatedItem = null;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
{
|
||||||
foreach (Item item in itemList)
|
lastUpdatedItem = item;
|
||||||
{
|
item.Update(scaledDeltaTime, cam);
|
||||||
lastUpdatedItem = item;
|
|
||||||
item.Update(scaledDeltaTime, cam);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
catch (InvalidOperationException e)
|
|
||||||
{
|
|
||||||
GameAnalyticsManager.AddErrorEventOnce(
|
|
||||||
"MapEntity.UpdateAll:ItemUpdateInvalidOperation",
|
|
||||||
GameAnalyticsManager.ErrorSeverity.Critical,
|
|
||||||
$"Error while updating item {lastUpdatedItem?.Name ?? "null"}: {e.Message}");
|
|
||||||
throw new InvalidOperationException($"Error while updating item {lastUpdatedItem?.Name ?? "null"}", innerException: e);
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateAllProjSpecific(scaledDeltaTime);
|
|
||||||
Spawner?.Update();
|
|
||||||
}
|
}
|
||||||
|
catch (InvalidOperationException e)
|
||||||
|
{
|
||||||
|
GameAnalyticsManager.AddErrorEventOnce(
|
||||||
|
"MapEntity.UpdateAll:ItemUpdateInvalidOperation",
|
||||||
|
GameAnalyticsManager.ErrorSeverity.Critical,
|
||||||
|
$"Error while updating item {lastUpdatedItem?.Name ?? "null"}: {e.Message}");
|
||||||
|
throw new InvalidOperationException($"Error while updating item {lastUpdatedItem?.Name ?? "null"}", innerException: e);
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateAllProjSpecific(scaledDeltaTime);
|
||||||
|
Spawner?.Update();
|
||||||
|
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
sw.Stop();
|
sw.Stop();
|
||||||
|
|||||||
@@ -151,23 +151,16 @@ namespace Barotrauma
|
|||||||
|
|
||||||
var physicsBodies = PhysicsBody.List.ToList();
|
var physicsBodies = PhysicsBody.List.ToList();
|
||||||
|
|
||||||
Parallel.Invoke(parallelOptions,
|
Parallel.ForEach(physicsBodies, parallelOptions, body =>
|
||||||
() =>
|
|
||||||
{
|
{
|
||||||
Parallel.ForEach(physicsBodies, parallelOptions, body =>
|
if ((body.Enabled || body.UserData is Character) &&
|
||||||
|
body.BodyType != BodyType.Static)
|
||||||
{
|
{
|
||||||
if ((body.Enabled || body.UserData is Character) &&
|
body.Update();
|
||||||
body.BodyType != BodyType.Static)
|
}
|
||||||
{
|
});
|
||||||
body.Update();
|
|
||||||
}
|
GameMain.GameSession?.Update((float)deltaTime);
|
||||||
});
|
|
||||||
},
|
|
||||||
() =>
|
|
||||||
{
|
|
||||||
GameMain.GameSession?.Update((float)deltaTime);
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
foreach (PhysicsBody body in physicsBodies)
|
foreach (PhysicsBody body in physicsBodies)
|
||||||
{
|
{
|
||||||
@@ -183,10 +176,8 @@ namespace Barotrauma
|
|||||||
var sw = new System.Diagnostics.Stopwatch();
|
var sw = new System.Diagnostics.Stopwatch();
|
||||||
sw.Start();
|
sw.Start();
|
||||||
|
|
||||||
Parallel.Invoke(parallelOptions,
|
GameMain.ParticleManager.Update((float)deltaTime);
|
||||||
() => GameMain.ParticleManager.Update((float)deltaTime),
|
if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime, cam);
|
||||||
() => { if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime, cam); }
|
|
||||||
);
|
|
||||||
|
|
||||||
sw.Stop();
|
sw.Stop();
|
||||||
GameMain.PerformanceCounter.AddElapsedTicks("Update:Particles+Level", sw.ElapsedTicks);
|
GameMain.PerformanceCounter.AddElapsedTicks("Update:Particles+Level", sw.ElapsedTicks);
|
||||||
@@ -252,25 +243,25 @@ namespace Barotrauma
|
|||||||
Character.Controlled?.UpdateLocalCursor(cam);
|
Character.Controlled?.UpdateLocalCursor(cam);
|
||||||
|
|
||||||
#elif SERVER
|
#elif SERVER
|
||||||
Parallel.Invoke(parallelOptions,
|
if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime, Camera.Instance);
|
||||||
() => { if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime, Camera.Instance); },
|
|
||||||
() => Character.UpdateAll((float)deltaTime, Camera.Instance)
|
Character.UpdateAll((float)deltaTime, Camera.Instance);
|
||||||
);
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
var submarines = Submarine.Loaded.ToList();
|
var submarines = Submarine.Loaded.ToList();
|
||||||
Parallel.ForEach(submarines, parallelOptions, sub =>
|
foreach(Submarine sub in submarines)
|
||||||
{
|
{
|
||||||
sub.SetPrevTransform(sub.Position);
|
sub.SetPrevTransform(sub.Position);
|
||||||
});
|
}
|
||||||
|
|
||||||
Parallel.ForEach(physicsBodies, parallelOptions, body =>
|
//
|
||||||
|
foreach (PhysicsBody body in physicsBodies)
|
||||||
{
|
{
|
||||||
if (body.Enabled && body.BodyType != FarseerPhysics.BodyType.Static)
|
if (body.Enabled && body.BodyType != FarseerPhysics.BodyType.Static)
|
||||||
{
|
{
|
||||||
body.SetPrevTransform(body.SimPosition, body.Rotation);
|
body.SetPrevTransform(body.SimPosition, body.Rotation);
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
|
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
MapEntity.UpdateAll((float)deltaTime, cam, parallelOptions);
|
MapEntity.UpdateAll((float)deltaTime, cam, parallelOptions);
|
||||||
@@ -302,11 +293,10 @@ namespace Barotrauma
|
|||||||
GameMain.PerformanceCounter.AddElapsedTicks("Update:Ragdolls", sw.ElapsedTicks);
|
GameMain.PerformanceCounter.AddElapsedTicks("Update:Ragdolls", sw.ElapsedTicks);
|
||||||
sw.Restart();
|
sw.Restart();
|
||||||
#endif
|
#endif
|
||||||
|
foreach (var sub in submarines)
|
||||||
Parallel.ForEach(submarines, parallelOptions, sub =>
|
|
||||||
{
|
{
|
||||||
sub.Update((float)deltaTime);
|
sub.Update((float)deltaTime);
|
||||||
});
|
}
|
||||||
|
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
sw.Stop();
|
sw.Stop();
|
||||||
|
|||||||
Reference in New Issue
Block a user