Items/structures can be copied by holding ctrl in the editor

This commit is contained in:
Regalis
2016-11-11 17:37:03 +02:00
parent 96cedd67f1
commit e6b2919877
4 changed files with 70 additions and 22 deletions
+3 -9
View File
@@ -816,13 +816,7 @@ namespace Barotrauma
if (GUIComponent.MouseOn == null)
{
//if (nameBox.Selected && PlayerInput.LeftButtonClicked())
//{
// ChangeSubName(nameBox, nameBox.Text);
//}
cam.MoveCamera((float)deltaTime);
//cam.Zoom = MathHelper.Clamp(cam.Zoom + (PlayerInput.ScrollWheelSpeed / 1000.0f)*cam.Zoom, 0.1f, 2.0f);
}
if (characterMode || wiringMode)
@@ -854,7 +848,6 @@ namespace Barotrauma
dummyCharacter.Submarine = Submarine.MainSub;
cam.TargetPos = Vector2.Zero;
}
}
else
@@ -869,7 +862,7 @@ namespace Barotrauma
{
if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.UpdatePlacing(cam);
MapEntity.UpdateEditor(cam);
MapEntity.UpdateEditor(cam);
}
leftPanel.Update((float)deltaTime);
@@ -907,9 +900,10 @@ namespace Barotrauma
foreach (Item item in dummyCharacter.SelectedItems)
{
if (item == null) continue;
item.SetTransform(dummyCharacter.SimPosition, 0.0f);
item.SetTransform(dummyCharacter.SimPosition, 0.0f);
item.Update(cam, (float)deltaTime);
item.SetTransform(item.body.SimPosition, 0.0f);
}
if (dummyCharacter.SelectedConstruction != null)