(77d1794a) Tester's build January 10th, 2020

This commit is contained in:
juanjp600
2020-01-10 14:42:38 -03:00
parent c02da46ef5
commit e6a08d715b
4529 changed files with 1145046 additions and 218950 deletions
@@ -1,66 +1,29 @@
using System;
/* Original source Farseer Physics Engine:
* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
* Microsoft Permissive License (Ms-PL) v1.1
*/
using FarseerPhysics.Dynamics;
namespace FarseerPhysics.Common.PhysicsLogic
{
[Flags]
public enum PhysicsLogicType
{
Explosion = (1 << 0)
}
public struct PhysicsLogicFilter
{
public PhysicsLogicType ControllerIgnores;
/// <summary>
/// Ignores the controller. The controller has no effect on this body.
/// </summary>
/// <param name="type">The logic type.</param>
public void IgnorePhysicsLogic(PhysicsLogicType type)
{
ControllerIgnores |= type;
}
/// <summary>
/// Restore the controller. The controller affects this body.
/// </summary>
/// <param name="type">The logic type.</param>
public void RestorePhysicsLogic(PhysicsLogicType type)
{
ControllerIgnores &= ~type;
}
/// <summary>
/// Determines whether this body ignores the the specified controller.
/// </summary>
/// <param name="type">The logic type.</param>
/// <returns>
/// <c>true</c> if the body has the specified flag; otherwise, <c>false</c>.
/// </returns>
public bool IsPhysicsLogicIgnored(PhysicsLogicType type)
{
return (ControllerIgnores & type) == type;
}
}
public abstract class PhysicsLogic : FilterData
{
private PhysicsLogicType _type;
public World World;
public ControllerCategory ControllerCategory = ControllerCategory.Cat01;
public World World { get; internal set; }
public PhysicsLogic(World world)
{
World = world;
}
public override bool IsActiveOn(Body body)
{
if (body.PhysicsLogicFilter.IsPhysicsLogicIgnored(_type))
if (body.ControllerFilter.IsControllerIgnored(ControllerCategory))
return false;
return base.IsActiveOn(body);
}
public PhysicsLogic(World world, PhysicsLogicType type)
{
_type = type;
World = world;
}
}
}