(77d1794a) Tester's build January 10th, 2020

This commit is contained in:
juanjp600
2020-01-10 14:42:38 -03:00
parent c02da46ef5
commit e6a08d715b
4529 changed files with 1145046 additions and 218950 deletions
@@ -0,0 +1,39 @@
using Barotrauma.Networking;
using System.Xml.Linq;
namespace Barotrauma
{
partial class Character
{
public static Character Controlled = null;
partial void InitProjSpecific(XElement mainElement) { }
partial void OnAttackedProjSpecific(Character attacker, AttackResult attackResult)
{
GameMain.Server.KarmaManager.OnCharacterHealthChanged(this, attacker, attackResult.Damage, attackResult.Afflictions);
}
partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction)
{
if (causeOfDeath == CauseOfDeathType.Affliction)
{
GameServer.Log(LogName + " has died (Cause of death: " + causeOfDeathAffliction.Prefab.Name + ")", ServerLog.MessageType.Attack);
}
else
{
GameServer.Log(LogName + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
}
healthUpdateTimer = 0.0f;
foreach (Client client in GameMain.Server.ConnectedClients)
{
if (client.InGame)
{
client.PendingPositionUpdates.Enqueue(this);
}
}
}
}
}