(77d1794a) Tester's build January 10th, 2020

This commit is contained in:
juanjp600
2020-01-10 14:42:38 -03:00
parent c02da46ef5
commit e6a08d715b
4529 changed files with 1145046 additions and 218950 deletions
@@ -0,0 +1,50 @@
using System.Xml.Linq;
namespace Barotrauma
{
class BackgroundCreaturePrefab
{
public readonly Sprite Sprite;
public readonly float Speed;
public readonly float WanderAmount;
public readonly float WanderZAmount;
public readonly int SwarmMin, SwarmMax;
public readonly float SwarmRadius, SwarmCohesion;
public readonly bool DisableRotation;
public readonly float Scale;
public BackgroundCreaturePrefab(XElement element)
{
Speed = element.GetAttributeFloat("speed", 1.0f);
WanderAmount = element.GetAttributeFloat("wanderamount", 0.0f);
WanderZAmount = element.GetAttributeFloat("wanderzamount", 0.0f);
SwarmMin = element.GetAttributeInt("swarmmin", 1);
SwarmMax = element.GetAttributeInt("swarmmax", 1);
SwarmRadius = element.GetAttributeFloat("swarmradius", 200.0f);
SwarmCohesion = element.GetAttributeFloat("swarmcohesion", 0.2f);
DisableRotation = element.GetAttributeBool("disablerotation", false);
Scale = element.GetAttributeFloat("scale", 1.0f);
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
Sprite = new Sprite(subElement, lazyLoad: true);
break;
}
}
}
}