(77d1794a) Tester's build January 10th, 2020
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
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{
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public GUIButton ActivateButton
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{
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get { return activateButton; }
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}
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private GUIButton activateButton;
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private GUIComponent inputInventoryHolder, outputInventoryHolder;
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private GUICustomComponent inputInventoryOverlay;
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private GUIComponent inSufficientPowerWarning;
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private bool pendingState;
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partial void InitProjSpecific(XElement element)
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{
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
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{
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.2f, 0.7f), paddedFrame.RectTransform), style: null);
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inputInventoryOverlay = new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawOverLay, null)
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{
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CanBeFocused = false
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};
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activateButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.1f), paddedFrame.RectTransform),
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TextManager.Get("DeconstructorDeconstruct"))
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{
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OnClicked = ToggleActive
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};
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inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform), TextManager.Get("DeconstructorNoPower"),
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textColor: Color.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
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{
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HoverColor = Color.Black,
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IgnoreLayoutGroups = true,
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Visible = false,
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CanBeFocused = false
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};
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outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.3f), paddedFrame.RectTransform), style: null);
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}
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partial void OnItemLoadedProjSpecific()
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{
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inputContainer.AllowUIOverlap = true;
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inputContainer.Inventory.RectTransform = inputInventoryHolder.RectTransform;
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outputContainer.AllowUIOverlap = true;
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outputContainer.Inventory.RectTransform = outputInventoryHolder.RectTransform;
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}
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private void DrawOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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{
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overlayComponent.RectTransform.SetAsLastChild();
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var lastSlot = inputContainer.Inventory.slots.Last();
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(
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lastSlot.Rect.X, lastSlot.Rect.Y + (int)(lastSlot.Rect.Height * (1.0f - progressState)),
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lastSlot.Rect.Width, (int)(lastSlot.Rect.Height * progressState)),
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Color.Green * 0.5f, isFilled: true);
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}
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public override void UpdateHUD(Character character, float deltaTime, Camera cam)
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{
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inSufficientPowerWarning.Visible = CurrPowerConsumption > 0 && !hasPower;
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}
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private bool ToggleActive(GUIButton button, object obj)
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{
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if (GameMain.Client != null)
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{
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pendingState = !IsActive;
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item.CreateClientEvent(this);
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}
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else
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{
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SetActive(!IsActive, Character.Controlled);
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currPowerConsumption = IsActive ? powerConsumption : 0.0f;
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}
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return true;
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}
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public void ClientWrite(IWriteMessage msg, object[] extraData = null)
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{
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msg.Write(pendingState);
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}
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public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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{
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SetActive(msg.ReadBoolean());
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progressTimer = msg.ReadSingle();
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}
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}
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}
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