(77d1794a) Tester's build January 10th, 2020
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namespace Barotrauma
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{
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partial class CombatMission
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{
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public override string Description
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{
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get
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{
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if (descriptions == null) return "";
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if (GameMain.Client?.Character == null)
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{
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//non-team-specific description
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return descriptions[0];
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}
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//team specific
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return descriptions[GameMain.Client.Character.TeamID == Character.TeamType.Team1 ? 1 : 2];
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}
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}
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}
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}
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@@ -0,0 +1,27 @@
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class Mission
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{
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partial void ShowMessageProjSpecific(int missionState)
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{
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int messageIndex = missionState - 1;
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if (messageIndex >= Headers.Count && messageIndex >= Messages.Count) { return; }
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if (messageIndex < 0) { return; }
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string header = messageIndex < Headers.Count ? Headers[messageIndex] : "";
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string message = messageIndex < Messages.Count ? Messages[messageIndex] : "";
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new GUIMessageBox(header, message, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon)
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{
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IconColor = Prefab.IconColor
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};
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}
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public void ClientRead(IReadMessage msg)
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{
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State = msg.ReadInt16();
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}
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}
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}
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@@ -0,0 +1,19 @@
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using Microsoft.Xna.Framework;
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using System;
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namespace Barotrauma
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{
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partial class MissionMode : GameMode
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{
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public override void ShowStartMessage()
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{
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if (mission == null) return;
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new GUIMessageBox(mission.Name, mission.Description, new string[0], type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon)
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{
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IconColor = mission.Prefab.IconColor,
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UserData = "missionstartmessage"
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};
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}
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}
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}
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@@ -0,0 +1,33 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class MissionPrefab
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{
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public Sprite Icon
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{
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get;
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private set;
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}
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public Color IconColor
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{
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get;
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private set;
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}
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partial void InitProjSpecific(XElement element)
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{
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "icon") { continue; }
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Icon = new Sprite(subElement);
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IconColor = subElement.GetAttributeColor("color", Color.White);
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}
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}
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}
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}
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