(5e16139ed) Added "OrderGiver" field to AI orders, always show reports from the currently controlled character (even if the report is not targeted for the character's class)
This commit is contained in:
@@ -81,7 +81,11 @@ namespace Barotrauma
|
||||
Item.ItemList.FindAll(it => it.Components.Any(ic => ic.GetType() == orderPrefab.ItemComponentType));
|
||||
matchingItems.RemoveAll(it => it.Submarine != character.Submarine);
|
||||
var item = matchingItems.GetRandom();
|
||||
var order = new Order(orderPrefab, item ?? character.CurrentHull as Entity, item?.Components.FirstOrDefault(ic => ic.GetType() == orderPrefab.ItemComponentType));
|
||||
var order = new Order(
|
||||
orderPrefab,
|
||||
item ?? character.CurrentHull as Entity,
|
||||
item?.Components.FirstOrDefault(ic => ic.GetType() == orderPrefab.ItemComponentType),
|
||||
orderGiver: character);
|
||||
if (order == null) { continue; }
|
||||
var objective = CreateObjective(order, automaticOrder.option, character, automaticOrder.priorityModifier);
|
||||
if (objective != null)
|
||||
|
||||
Reference in New Issue
Block a user