(5e16139ed) Added "OrderGiver" field to AI orders, always show reports from the currently controlled character (even if the report is not targeted for the character's class)

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:26:34 +03:00
parent 4dfd5f6fa2
commit e63ffe652e
8 changed files with 76 additions and 15 deletions
@@ -81,7 +81,11 @@ namespace Barotrauma
Item.ItemList.FindAll(it => it.Components.Any(ic => ic.GetType() == orderPrefab.ItemComponentType));
matchingItems.RemoveAll(it => it.Submarine != character.Submarine);
var item = matchingItems.GetRandom();
var order = new Order(orderPrefab, item ?? character.CurrentHull as Entity, item?.Components.FirstOrDefault(ic => ic.GetType() == orderPrefab.ItemComponentType));
var order = new Order(
orderPrefab,
item ?? character.CurrentHull as Entity,
item?.Components.FirstOrDefault(ic => ic.GetType() == orderPrefab.ItemComponentType),
orderGiver: character);
if (order == null) { continue; }
var objective = CreateObjective(order, automaticOrder.option, character, automaticOrder.priorityModifier);
if (objective != null)