Actually subscribe to IEventAssemblyUnloading
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@@ -247,6 +247,8 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService,
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private void RegisterLuaEvents()
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private void RegisterLuaEvents()
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{
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{
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_eventService.Subscribe<IEventAssemblyUnloading>(this);
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_eventService.RegisterLuaEventAlias<IEventUpdate>("think", nameof(IEventUpdate.OnUpdate));
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_eventService.RegisterLuaEventAlias<IEventUpdate>("think", nameof(IEventUpdate.OnUpdate));
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_eventService.RegisterLuaEventAlias<IEventKeyUpdate>("keyUpdate", nameof(IEventKeyUpdate.OnKeyUpdate));
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_eventService.RegisterLuaEventAlias<IEventKeyUpdate>("keyUpdate", nameof(IEventKeyUpdate.OnKeyUpdate));
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_eventService.RegisterLuaEventAlias<IEventAfflictionUpdate>("afflictionUpdate", nameof(IEventAfflictionUpdate.OnAfflictionUpdate));
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_eventService.RegisterLuaEventAlias<IEventAfflictionUpdate>("afflictionUpdate", nameof(IEventAfflictionUpdate.OnAfflictionUpdate));
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