(c83fafea0) Fixed items in the characters inventory always starting at 100% condition client-side even if they had deteriorated during the previous round. Closes #1359
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@@ -804,6 +804,11 @@ namespace Barotrauma
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var newItem = Item.Load(itemElement, inventory.Owner.Submarine, createNetworkEvent: true);
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var newItem = Item.Load(itemElement, inventory.Owner.Submarine, createNetworkEvent: true);
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if (newItem == null) { continue; }
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if (newItem == null) { continue; }
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if (!MathUtils.NearlyEqual(newItem.Condition, newItem.MaxCondition))
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{
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GameMain.NetworkMember.CreateEntityEvent(newItem, new object[] { NetEntityEvent.Type.Status });
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}
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int[] slotIndices = itemElement.GetAttributeIntArray("i", new int[] { 0 });
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int[] slotIndices = itemElement.GetAttributeIntArray("i", new int[] { 0 });
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if (!slotIndices.Any())
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if (!slotIndices.Any())
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{
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{
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