fixed duplicate log and registered more classes
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@@ -87,6 +87,11 @@ namespace Barotrauma
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{
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{
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GameMain.Server.BanClient(client, reason, range, TimeSpan.FromSeconds(seconds));
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GameMain.Server.BanClient(client, reason, range, TimeSpan.FromSeconds(seconds));
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}
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}
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}
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public static void UnbanPlayer(string player, string endpoint)
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{
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GameMain.Server.UnbanPlayer(player, endpoint);
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}
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}
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@@ -110,6 +115,7 @@ namespace Barotrauma
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}
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}
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}
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}
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}
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}
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public class LuaGame
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public class LuaGame
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@@ -36,8 +36,9 @@ namespace Barotrauma
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foreach (var c in GameMain.Server.ConnectedClients)
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foreach (var c in GameMain.Server.ConnectedClients)
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{
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{
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GameMain.Server.SendDirectChatMessage(message.ToString(), c, ChatMessageType.Console);
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GameMain.Server.SendDirectChatMessage(message.ToString(), c, ChatMessageType.Console);
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GameServer.Log("[LUA] " + message.ToString(), ServerLog.MessageType.ServerMessage);
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}
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}
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GameServer.Log("[LUA] " + message.ToString(), ServerLog.MessageType.ServerMessage);
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}
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}
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}
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}
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@@ -113,8 +114,12 @@ namespace Barotrauma
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UserData.RegisterType<Vector3>();
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UserData.RegisterType<Vector3>();
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UserData.RegisterType<Vector4>();
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UserData.RegisterType<Vector4>();
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UserData.RegisterType<CauseOfDeathType>();
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UserData.RegisterType<CauseOfDeathType>();
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UserData.RegisterType<AfflictionPrefab>();
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UserData.RegisterType<Affliction>();
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UserData.RegisterType<Affliction>();
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UserData.RegisterType<CharacterHealth>();
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UserData.RegisterType<AnimController>();
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UserData.RegisterType<Limb>();
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UserData.RegisterType<Ragdoll>();
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lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.LoadMethods);
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lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.LoadMethods);
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@@ -143,7 +148,7 @@ namespace Barotrauma
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lua.Globals["JobPrefab"] = UserData.CreateStatic<JobPrefab>();
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lua.Globals["JobPrefab"] = UserData.CreateStatic<JobPrefab>();
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lua.Globals["TraitorMessageType"] = UserData.CreateStatic<TraitorMessageType>();
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lua.Globals["TraitorMessageType"] = UserData.CreateStatic<TraitorMessageType>();
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lua.Globals["CauseOfDeathType"] = UserData.CreateStatic<CauseOfDeathType>();
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lua.Globals["CauseOfDeathType"] = UserData.CreateStatic<CauseOfDeathType>();
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lua.Globals["Affliction"] = UserData.CreateStatic<Affliction>();
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lua.Globals["AfflictionPrefab"] = UserData.CreateStatic<AfflictionPrefab>();
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lua.Globals["Vector2"] = UserData.CreateStatic<Vector2>();
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lua.Globals["Vector2"] = UserData.CreateStatic<Vector2>();
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lua.Globals["Vector3"] = UserData.CreateStatic<Vector3>();
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lua.Globals["Vector3"] = UserData.CreateStatic<Vector3>();
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