(221f9f2a6) Merge branch 'dev' into capitalizationfixes

This commit is contained in:
Joonas Rikkonen
2019-06-04 15:38:31 +03:00
parent f797235bfd
commit e592c49fa8
22 changed files with 97 additions and 72 deletions
@@ -17,6 +17,12 @@ namespace Barotrauma
{
public abstract RagdollParams RagdollParams { get; protected set; }
const float ImpactDamageMultiplayer = 10.0f;
/// <summary>
/// Maximum damage per impact (0.1 = 10% of the character's maximum health)
/// </summary>
const float MaxImpactDamage = 0.1f;
private static List<Ragdoll> list = new List<Ragdoll>();
protected Hull currentHull;
@@ -688,8 +694,10 @@ namespace Barotrauma
Vector2 impactPos = ConvertUnits.ToDisplayUnits(points[0]);
if (character.Submarine != null) impactPos += character.Submarine.Position;
float impactDamage = Math.Min((impact - ImpactTolerance) * ImpactDamageMultiplayer, character.MaxVitality * MaxImpactDamage);
character.LastDamageSource = null;
character.AddDamage(impactPos, new List<Affliction>() { AfflictionPrefab.InternalDamage.Instantiate((impact - ImpactTolerance) * 10.0f) }, 0.0f, true);
character.AddDamage(impactPos, new List<Affliction>() { AfflictionPrefab.InternalDamage.Instantiate(impactDamage) }, 0.0f, true);
strongestImpact = Math.Max(strongestImpact, impact - ImpactTolerance);
character.ApplyStatusEffects(ActionType.OnImpact, 1.0f);
//briefly disable impact damage
@@ -1303,13 +1311,6 @@ namespace Barotrauma
}
}
}
foreach (Limb limb in Limbs)
{
limb.body.SetTransform(Collider.SimPosition, 0.0f);
limb.body.ResetDynamics();
}
SetInitialLimbPositions();
return false;
}
UpdateProjSpecific(deltaTime);
}