(221f9f2a6) Merge branch 'dev' into capitalizationfixes
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@@ -296,7 +296,7 @@ namespace Barotrauma
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CloseServer();
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SteamManager.ShutDown();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
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}
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public static void ResetFrameTime()
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@@ -193,7 +193,7 @@ namespace Barotrauma
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{
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if (GameMain.Server == null) return;
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msg.Write(Prefab.Name);
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msg.Write(Prefab.OriginalName);
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msg.Write(Prefab.Identifier);
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msg.Write(Description != prefab.Description);
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if (Description != prefab.Description)
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@@ -232,7 +232,7 @@ namespace Barotrauma.Networking
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//add the ID card tags they should've gotten when spawning in the shuttle
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foreach (Item item in character.Inventory.Items)
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{
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if (item == null || item.Prefab.Name != "ID Card") continue;
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if (item == null || item.Prefab.Identifier != "idcard") continue;
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foreach (string s in shuttleSpawnPoints[i].IdCardTags)
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{
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item.AddTag(s);
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@@ -37,7 +37,7 @@ namespace Barotrauma.Steam
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public static bool RefreshServerDetails(Networking.GameServer server)
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{
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if (instance == null || !instance.isInitialized)
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if (instance?.server == null || !instance.isInitialized)
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{
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return false;
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}
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@@ -35,7 +35,7 @@ namespace Barotrauma
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inputThread.Start();
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game.Run();
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inputThread.Abort(); inputThread.Join();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
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SteamManager.ShutDown();
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#if !DEBUG
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}
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