(221f9f2a6) Merge branch 'dev' into capitalizationfixes
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@@ -149,7 +149,13 @@
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="Microsoft.CSharp" />
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@@ -163,12 +169,6 @@
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<Reference Include="NLog">
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<HintPath>..\..\Libraries\NuGet\NLog.4.3.8\lib\net45\NLog.dll</HintPath>
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</Reference>
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<Reference Include="GameAnalytics.Mono">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
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</Reference>
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<Reference Include="System.Data.SQLite">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
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</Reference>
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<Reference Include="RestSharp">
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<HintPath>..\..\Libraries\NuGet\RestSharp.105.2.3\lib\net45\RestSharp.dll</HintPath>
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</Reference>
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@@ -293,5 +293,11 @@
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<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
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<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
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<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
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</Target>
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</Project>
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@@ -296,7 +296,7 @@ namespace Barotrauma
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CloseServer();
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SteamManager.ShutDown();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
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}
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public static void ResetFrameTime()
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@@ -193,7 +193,7 @@ namespace Barotrauma
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{
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if (GameMain.Server == null) return;
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msg.Write(Prefab.Name);
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msg.Write(Prefab.OriginalName);
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msg.Write(Prefab.Identifier);
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msg.Write(Description != prefab.Description);
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if (Description != prefab.Description)
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@@ -232,7 +232,7 @@ namespace Barotrauma.Networking
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//add the ID card tags they should've gotten when spawning in the shuttle
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foreach (Item item in character.Inventory.Items)
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{
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if (item == null || item.Prefab.Name != "ID Card") continue;
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if (item == null || item.Prefab.Identifier != "idcard") continue;
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foreach (string s in shuttleSpawnPoints[i].IdCardTags)
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{
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item.AddTag(s);
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@@ -37,7 +37,7 @@ namespace Barotrauma.Steam
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public static bool RefreshServerDetails(Networking.GameServer server)
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{
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if (instance == null || !instance.isInitialized)
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if (instance?.server == null || !instance.isInitialized)
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{
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return false;
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}
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@@ -35,7 +35,7 @@ namespace Barotrauma
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inputThread.Start();
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game.Run();
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inputThread.Abort(); inputThread.Join();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
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SteamManager.ShutDown();
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#if !DEBUG
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}
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