(221f9f2a6) Merge branch 'dev' into capitalizationfixes
This commit is contained in:
@@ -80,8 +80,8 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="GameAnalytics.Mono, Version=1.0.6710.29255, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
|
||||
<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
|
||||
@@ -101,7 +101,7 @@
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.Composition" />
|
||||
<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
@@ -350,13 +350,13 @@
|
||||
<Import Project="ClientCode.projitems" Label="Shared" />
|
||||
<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
|
||||
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets'))" />
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets'))" />
|
||||
</Target>
|
||||
<Import Project="..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" />
|
||||
|
||||
@@ -79,8 +79,8 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="GameAnalytics.Mono, Version=1.0.6710.29255, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
|
||||
<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
|
||||
@@ -100,7 +100,7 @@
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.Composition" />
|
||||
<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
@@ -271,13 +271,12 @@
|
||||
<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
|
||||
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets'))" />
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets'))" />
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
|
||||
</Target>
|
||||
<Import Project="..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
@@ -288,8 +287,10 @@
|
||||
<Target Name="AfterBuild">
|
||||
<!-- Write version number to a "Version.txt" file in the output folder -->
|
||||
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
|
||||
<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
|
||||
<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
|
||||
</GetAssemblyIdentity>
|
||||
<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt"></Exec>
|
||||
<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt">
|
||||
</Exec>
|
||||
</Target>
|
||||
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
|
||||
</Project>
|
||||
@@ -891,7 +891,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (NetworkMember != null) NetworkMember.Disconnect();
|
||||
SteamManager.ShutDown();
|
||||
if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
|
||||
if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
|
||||
base.OnExiting(sender, args);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -505,7 +505,10 @@ namespace Barotrauma
|
||||
|
||||
btn.OnClicked += (GUIButton button, object userData) =>
|
||||
{
|
||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
||||
#if CLIENT
|
||||
if (GameMain.Client != null && Character.Controlled == null) { return false; }
|
||||
#endif
|
||||
if (Character.Controlled != null && Character.Controlled.SpeechImpediment >= 100.0f) { return false; }
|
||||
|
||||
if (btn.GetChildByUserData("selected").Visible)
|
||||
{
|
||||
@@ -919,7 +922,9 @@ namespace Barotrauma
|
||||
Font = GUI.SmallFont,
|
||||
OnClicked = (btn, userData) =>
|
||||
{
|
||||
if (Character.Controlled == null) return false;
|
||||
#if CLIENT
|
||||
if (GameMain.Client != null && Character.Controlled == null) { return false; }
|
||||
#endif
|
||||
SetCharacterOrder(character, userData as Order, option, Character.Controlled);
|
||||
orderTargetFrame = null;
|
||||
OrderOptionButtons.Clear();
|
||||
@@ -957,7 +962,9 @@ namespace Barotrauma
|
||||
UserData = item == null ? order : new Order(order, item, item.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType)),
|
||||
OnClicked = (btn, userData) =>
|
||||
{
|
||||
if (Character.Controlled == null) return false;
|
||||
#if CLIENT
|
||||
if (GameMain.Client != null && Character.Controlled == null) { return false; }
|
||||
#endif
|
||||
SetCharacterOrder(character, userData as Order, option, Character.Controlled);
|
||||
orderTargetFrame = null;
|
||||
OrderOptionButtons.Clear();
|
||||
|
||||
@@ -464,7 +464,8 @@ namespace Barotrauma.Networking
|
||||
((GUIComponent)obj).Visible = !((GUIComponent)obj).Visible;
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
InitMonstersEnabled();
|
||||
List<string> monsterNames = MonsterEnabled.Keys.ToList();
|
||||
tempMonsterEnabled = new Dictionary<string, bool>(MonsterEnabled);
|
||||
foreach (string s in monsterNames)
|
||||
|
||||
@@ -9,7 +9,6 @@ namespace Barotrauma
|
||||
private GUIListBox listBox;
|
||||
|
||||
private XElement configElement;
|
||||
private RectTransform parent;
|
||||
|
||||
private float scrollSpeed;
|
||||
|
||||
|
||||
@@ -217,22 +217,6 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool RefreshJoinButtonState(GUIComponent component, object obj)
|
||||
{
|
||||
if (obj == null || waitingForRefresh) { return false; }
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
|
||||
{
|
||||
joinButton.Enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
joinButton.Enabled = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool SelectServer(GUIComponent component, object obj)
|
||||
{
|
||||
if (obj == null || waitingForRefresh || (!(obj is ServerInfo))) { return false; }
|
||||
|
||||
@@ -80,8 +80,8 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="GameAnalytics.Mono, Version=1.0.6710.29255, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
|
||||
<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
|
||||
@@ -132,7 +132,7 @@
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.Composition" />
|
||||
<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
@@ -306,13 +306,13 @@
|
||||
<Import Project="ClientCode.projitems" Label="Shared" />
|
||||
<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
|
||||
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets'))" />
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets'))" />
|
||||
</Target>
|
||||
<Import Project="..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets" Condition="Exists('..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" />
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="GameAnalytics.Mono.SDK" version="1.1.12" targetFramework="net45" />
|
||||
<package id="GameAnalytics.Mono.SDK" version="2.1.6" targetFramework="net45" />
|
||||
<package id="Microsoft.NETCore.Platforms" version="3.0.0-preview.19073.11" targetFramework="net45" />
|
||||
<package id="MonoGame.Framework.DesktopGL" version="3.7.1.189" targetFramework="net45" />
|
||||
<package id="MonoGame.Framework.WindowsDX" version="3.7.1.189" targetFramework="net45" />
|
||||
|
||||
Reference in New Issue
Block a user