Unstable 0.16.6.0

This commit is contained in:
Markus Isberg
2022-02-23 01:18:50 +09:00
parent a0696ecb74
commit e54cee163e
12 changed files with 219 additions and 314 deletions
@@ -336,9 +336,9 @@ namespace Barotrauma
public Attack(float damage, float bleedingDamage, float burnDamage, float structureDamage, float itemDamage, float range = 0.0f)
{
if (damage > 0.0f) Afflictions.Add(AfflictionPrefab.InternalDamage.Instantiate(damage), null);
if (bleedingDamage > 0.0f) Afflictions.Add(AfflictionPrefab.Bleeding.Instantiate(bleedingDamage), null);
if (burnDamage > 0.0f) Afflictions.Add(AfflictionPrefab.Burn.Instantiate(burnDamage), null);
if (damage > 0.0f) { Afflictions.Add(AfflictionPrefab.InternalDamage.Instantiate(damage), null); }
if (bleedingDamage > 0.0f) { Afflictions.Add(AfflictionPrefab.Bleeding.Instantiate(bleedingDamage), null); }
if (burnDamage > 0.0f) { Afflictions.Add(AfflictionPrefab.Burn.Instantiate(burnDamage), null); }
Range = range;
DamageRange = range;