(143d158cb) Merge branch 'dev' into human-ai
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@@ -721,6 +721,25 @@ namespace Barotrauma
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public override Rectangle Rect
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{
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get
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@@ -28,6 +28,10 @@ namespace Barotrauma
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RequiredAdjacentLocations = element.GetAttributeStringArray("requiredadjacentlocations", new string[0]).ToList();
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Messages = TextManager.GetAll("LocationChange." + currentType + ".ChangeTo." + ChangeToType);
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if (Messages == null)
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{
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DebugConsole.ThrowError("No messages defined for the location type change " + currentType + " -> " + ChangeToType);
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}
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}
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}
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}
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@@ -428,17 +428,17 @@ namespace Barotrauma
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//prevent rewiring
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connectionPanel.Locked = true;
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}
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else if (ic is Pickable pickable)
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else if (ic is Holdable holdable && holdable.Attached)
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{
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//prevent picking up (or deattaching) items
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//prevent deattaching items from walls
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#if CLIENT
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if (GameMain.GameSession?.GameMode is TutorialMode)
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{
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continue;
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}
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#endif
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pickable.CanBePicked = false;
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pickable.CanBeSelected = false;
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holdable.CanBePicked = false;
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holdable.CanBeSelected = false;
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}
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}
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}
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