(1036993d3) Adjusted motion detector in autodoors

This commit is contained in:
Joonas Rikkonen
2019-05-06 11:22:02 +03:00
parent 30620ed059
commit e4adc47dad
12 changed files with 264 additions and 50 deletions
@@ -815,7 +815,7 @@ namespace Barotrauma
{
if (dummyCharacter != null) RemoveDummyCharacter();
dummyCharacter = Character.Create(Character.HumanConfigFile, Vector2.Zero, "", hasAi: false);
dummyCharacter = Character.Create(Character.HumanConfigFile, Vector2.Zero, "");
//make space for the entity menu
for (int i = 0; i < dummyCharacter.Inventory.SlotPositions.Length; i++)