Cargo spawning bugfix, removing cargo items before saving the game (so that they won't stay in the sub after completing the mission)
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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class AIObjectiveRescue : AIObjective
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{
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private readonly Character targetCharacter;
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public AIObjectiveRescue(Character character, Character targetCharacter)
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: base (character, "")
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{
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Debug.Assert(character != targetCharacter);
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this.targetCharacter = targetCharacter;
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}
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public override bool IsDuplicate(AIObjective otherObjective)
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{
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AIObjectiveRescue rescueObjective = otherObjective as AIObjectiveRescue;
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return rescueObjective != null && rescueObjective.targetCharacter == targetCharacter;
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}
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public override float GetPriority(Character character)
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{
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if (targetCharacter.AnimController.CurrentHull == null) return 0.0f;
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float distance = Vector2.DistanceSquared(character.WorldPosition, targetCharacter.WorldPosition);
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return targetCharacter.IsDead ? 1000.0f / distance : 10000.0f / distance;
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}
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}
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}
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