Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
This commit is contained in:
@@ -47,6 +47,13 @@ namespace Barotrauma
|
||||
set { selected = value; }
|
||||
}
|
||||
|
||||
|
||||
public string Description
|
||||
{
|
||||
get;
|
||||
protected set;
|
||||
}
|
||||
|
||||
public virtual bool IsLinkable
|
||||
{
|
||||
get { return isLinkable; }
|
||||
@@ -83,6 +90,7 @@ namespace Barotrauma
|
||||
{
|
||||
MapEntityPrefab ep = new MapEntityPrefab();
|
||||
ep.name = "hull";
|
||||
ep.Description = "Hulls determine which parts are considered to be ''inside the sub''. Generally every room should be enclosed by a hull.";
|
||||
ep.constructor = typeof(Hull).GetConstructor(new Type[] { typeof(Rectangle) });
|
||||
ep.resizeHorizontal = true;
|
||||
ep.resizeVertical = true;
|
||||
@@ -90,6 +98,7 @@ namespace Barotrauma
|
||||
|
||||
ep = new MapEntityPrefab();
|
||||
ep.name = "gap";
|
||||
ep.Description = "Gaps allow water and air to flow between two hulls. ";
|
||||
ep.constructor = typeof(Gap).GetConstructor(new Type[] { typeof(Rectangle) });
|
||||
ep.resizeHorizontal = true;
|
||||
ep.resizeVertical = true;
|
||||
|
||||
Reference in New Issue
Block a user