Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress

This commit is contained in:
Regalis
2016-01-15 17:10:21 +02:00
parent 0fc085c86d
commit e3ebc28afb
34 changed files with 203 additions and 78 deletions

View File

@@ -676,8 +676,15 @@ namespace Barotrauma
if (torso == null) return null;
Vector2 pos = (torso.body.TargetPosition != Vector2.Zero) ? torso.body.TargetPosition : torso.SimPosition;
Vector2 pickPos = selectedConstruction == null ? mouseSimPos : selectedConstruction.SimPosition;
return Item.FindPickable(pos, selectedConstruction == null ? mouseSimPos : selectedConstruction.SimPosition, AnimController.CurrentHull, selectedItems);
if (Submarine != null)
{
pos += Submarine.SimPosition;
pickPos += Submarine.SimPosition;
}
return Item.FindPickable(pos, pickPos, AnimController.CurrentHull, selectedItems);
}
private Character FindClosestCharacter(Vector2 mouseSimPos, float maxDist = 150.0f)