Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
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@@ -11,16 +11,16 @@
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thightorque="-5.0">
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<!-- head -->
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="4.0">
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="5.0">
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<sprite texture="Content/Characters/Human/[GENDER]head[HEADID].png" sourcerect="1,1,37,38" depth="0.04" origin="0.5,0.5"/>
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<damagedsprite texture="Content/Characters/Human/damagedhead.png" sourcerect="1,1,37,38" origin="0.5,0.5"/>
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</limb>
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<!-- body -->
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<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3" impacttolerance="6.0">
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<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3" impacttolerance="10.0">
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<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="0,0,29,58" depth="0.05" origin="0.5,0.6"/>
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<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="0,0,29,58" origin="0.5,0.6"/>
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</limb>
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<limb id = "12" radius="13" mass = "20" type="Waist" impacttolerance="6.0">
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<limb id = "12" radius="13" mass = "20" type="Waist" impacttolerance="10.0">
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<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,0,32,29" depth="0.045" origin="0.5,0.5"/>
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<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="0,0,32,29" origin="0.5,0.5"/>
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</limb>
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