(869ac975f) Merge branch 'master' into dev
This commit is contained in:
@@ -442,7 +442,8 @@ namespace Barotrauma
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if (draggingItemToWorld)
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if (draggingItemToWorld)
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{
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{
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if (item.OwnInventory == null ||
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if (item.OwnInventory == null ||
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!item.OwnInventory.CanBePut(CharacterInventory.draggingItem))
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!item.OwnInventory.CanBePut(CharacterInventory.draggingItem) ||
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!CanAccessInventory(item.OwnInventory))
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{
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{
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continue;
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continue;
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}
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}
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@@ -139,7 +139,7 @@ namespace Barotrauma
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foreach (Item item in Item.ItemList)
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foreach (Item item in Item.ItemList)
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{
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{
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if (!item.Repairables.Any(r => item.Condition < r.ShowRepairUIThreshold)) { continue; }
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if (!item.Repairables.Any(r => item.Condition < r.ShowRepairUIThreshold)) { continue; }
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if (!Submarine.VisibleEntities.Contains(item)) { continue; }
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if (Submarine.VisibleEntities != null && !Submarine.VisibleEntities.Contains(item)) { continue; }
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Vector2 diff = item.WorldPosition - character.WorldPosition;
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Vector2 diff = item.WorldPosition - character.WorldPosition;
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if (Submarine.CheckVisibility(character.SimPosition, character.SimPosition + ConvertUnits.ToSimUnits(diff)) == null)
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if (Submarine.CheckVisibility(character.SimPosition, character.SimPosition + ConvertUnits.ToSimUnits(diff)) == null)
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@@ -449,12 +449,11 @@ namespace Barotrauma
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{
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{
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float depth = ActiveSprite.Depth - 0.0000015f;
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float depth = ActiveSprite.Depth - 0.0000015f;
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// TODO: enable when the damage overlay textures have been remade.
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DamagedSprite.Draw(spriteBatch,
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//DamagedSprite.Draw(spriteBatch,
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new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
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// new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
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color * Math.Min(damageOverlayStrength, 1.0f), ActiveSprite.Origin,
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// color * Math.Min(damageOverlayStrength, 1.0f), ActiveSprite.Origin,
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-body.DrawRotation,
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// -body.DrawRotation,
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1.0f, spriteEffect, depth);
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// 1.0f, spriteEffect, depth);
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}
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}
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if (GameMain.DebugDraw)
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if (GameMain.DebugDraw)
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@@ -148,7 +148,14 @@ namespace Barotrauma
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//find the parent GUIListBox highest in the hierarchy
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//find the parent GUIListBox highest in the hierarchy
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for (int i = parentHierarchy.Count - 1; i >= 0; i--)
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for (int i = parentHierarchy.Count - 1; i >= 0; i--)
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{
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{
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if (parentHierarchy[i].GUIComponent is GUIListBox) return parentHierarchy[i];
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if (parentHierarchy[i].GUIComponent is GUIListBox)
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{
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if (parentHierarchy[i].Parent != null && parentHierarchy[i].Parent.GUIComponent != null)
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{
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return parentHierarchy[i].Parent;
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}
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return parentHierarchy[i];
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}
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}
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}
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//or just go with the direct parent if there are no listboxes in the hierarchy
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//or just go with the direct parent if there are no listboxes in the hierarchy
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parentHierarchy.Clear();
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parentHierarchy.Clear();
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@@ -40,6 +40,9 @@ namespace Barotrauma
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{
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{
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ToolBox.IsProperFilenameCase(file);
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ToolBox.IsProperFilenameCase(file);
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doc = XDocument.Load(file, LoadOptions.SetBaseUri);
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doc = XDocument.Load(file, LoadOptions.SetBaseUri);
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if (doc == null) { throw new Exception("doc is null"); }
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if (doc.Root == null) { throw new Exception("doc.Root is null"); }
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|
if (doc.Root.Elements() == null) { throw new Exception("doc.Root.Elements() is null"); }
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@@ -113,26 +116,34 @@ namespace Barotrauma
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|
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private void RescaleFonts()
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private void RescaleFonts()
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{
|
{
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|
if (configElement == null) { return; }
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|
if (configElement.Elements() == null) { return; }
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foreach (XElement subElement in configElement.Elements())
|
foreach (XElement subElement in configElement.Elements())
|
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{
|
{
|
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switch (subElement.Name.ToString().ToLowerInvariant())
|
switch (subElement.Name.ToString().ToLowerInvariant())
|
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{
|
{
|
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case "font":
|
case "font":
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|
if (Font == null) { continue; }
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Font.Size = GetFontSize(subElement);
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Font.Size = GetFontSize(subElement);
|
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break;
|
break;
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case "smallfont":
|
case "smallfont":
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|
if (SmallFont == null) { continue; }
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SmallFont.Size = GetFontSize(subElement);
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SmallFont.Size = GetFontSize(subElement);
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break;
|
break;
|
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case "largefont":
|
case "largefont":
|
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|
if (LargeFont == null) { continue; }
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LargeFont.Size = GetFontSize(subElement);
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LargeFont.Size = GetFontSize(subElement);
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break;
|
break;
|
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case "objectivetitle":
|
case "objectivetitle":
|
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|
if (ObjectiveTitleFont == null) { continue; }
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ObjectiveTitleFont.Size = GetFontSize(subElement);
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ObjectiveTitleFont.Size = GetFontSize(subElement);
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break;
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break;
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case "objectivename":
|
case "objectivename":
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|
if (ObjectiveNameFont == null) { continue; }
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ObjectiveNameFont.Size = GetFontSize(subElement);
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ObjectiveNameFont.Size = GetFontSize(subElement);
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break;
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break;
|
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case "videotitle":
|
case "videotitle":
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|
if (VideoTitleFont == null) { continue; }
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VideoTitleFont.Size = GetFontSize(subElement);
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VideoTitleFont.Size = GetFontSize(subElement);
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break;
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break;
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}
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}
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@@ -20,8 +20,8 @@ namespace Barotrauma
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/// </summary>
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/// </summary>
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const float CharacterWaitOnSwitch = 10.0f;
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const float CharacterWaitOnSwitch = 10.0f;
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|
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private List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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private readonly List<CharacterInfo> characterInfos = new List<CharacterInfo>();
|
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private List<Character> characters = new List<Character>();
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private readonly List<Character> characters = new List<Character>();
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|
|
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private Point screenResolution;
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private Point screenResolution;
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|
|||||||
@@ -256,6 +256,18 @@ namespace Barotrauma
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|||||||
{
|
{
|
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if (c.Info == null || c.Inventory == null) { continue; }
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if (c.Info == null || c.Inventory == null) { continue; }
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||||||
var inventoryElement = new XElement("inventory");
|
var inventoryElement = new XElement("inventory");
|
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|
|
||||||
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// Recharge headset batteries
|
||||||
|
var headset = c.Inventory.FindItemByIdentifier("headset");
|
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|
if (headset != null)
|
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|
{
|
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|
var battery = headset.OwnInventory.FindItemByTag("loadable");
|
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|
if (battery != null)
|
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|
{
|
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|
battery.Condition = battery.MaxCondition;
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|
}
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|
}
|
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|
|
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c.SaveInventory(c.Inventory, inventoryElement);
|
c.SaveInventory(c.Inventory, inventoryElement);
|
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c.Info.InventoryData = inventoryElement;
|
c.Info.InventoryData = inventoryElement;
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c.Inventory?.DeleteAllItems();
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c.Inventory?.DeleteAllItems();
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@@ -620,6 +620,7 @@ namespace Barotrauma
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|||||||
{
|
{
|
||||||
if (DraggingItemToWorld &&
|
if (DraggingItemToWorld &&
|
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Character.Controlled.FocusedItem?.OwnInventory != null &&
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Character.Controlled.FocusedItem?.OwnInventory != null &&
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|
Character.Controlled.FocusedItem.OwnInventory.CanBePut(draggingItem) &&
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Character.Controlled.FocusedItem.OwnInventory.TryPutItem(draggingItem, Character.Controlled))
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Character.Controlled.FocusedItem.OwnInventory.TryPutItem(draggingItem, Character.Controlled))
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{
|
{
|
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GUI.PlayUISound(GUISoundType.PickItem);
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GUI.PlayUISound(GUISoundType.PickItem);
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@@ -82,7 +82,7 @@ namespace Barotrauma
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center.Y -= center.Y % Submarine.GridSize.Y;
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center.Y -= center.Y % Submarine.GridSize.Y;
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|
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MapEntity.SelectedList.Clear();
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MapEntity.SelectedList.Clear();
|
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MapEntity.SelectedList.AddRange(assemblyEntities);
|
assemblyEntities.ForEach(e => MapEntity.AddSelection(e));
|
||||||
|
|
||||||
foreach (MapEntity mapEntity in assemblyEntities)
|
foreach (MapEntity mapEntity in assemblyEntities)
|
||||||
{
|
{
|
||||||
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|||||||
@@ -142,24 +142,27 @@ namespace Barotrauma
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|||||||
backgroundPos.Y = -backgroundPos.Y;
|
backgroundPos.Y = -backgroundPos.Y;
|
||||||
backgroundPos *= 0.05f;
|
backgroundPos *= 0.05f;
|
||||||
|
|
||||||
|
if (level.GenerationParams.BackgroundTopSprite != null)
|
||||||
if (backgroundPos.Y < 1024)
|
|
||||||
{
|
{
|
||||||
if (backgroundPos.Y < 0 && level.GenerationParams.BackgroundTopSprite != null)
|
int backgroundSize = (int)level.GenerationParams.BackgroundTopSprite.size.Y;
|
||||||
|
if (backgroundPos.Y < backgroundSize)
|
||||||
{
|
{
|
||||||
var backgroundTop = level.GenerationParams.BackgroundTopSprite;
|
if (backgroundPos.Y < 0)
|
||||||
backgroundTop.SourceRect = new Rectangle((int)backgroundPos.X, (int)backgroundPos.Y, 1024, (int)Math.Min(-backgroundPos.Y, 1024));
|
{
|
||||||
backgroundTop.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, Math.Min(-backgroundPos.Y, GameMain.GraphicsHeight)),
|
var backgroundTop = level.GenerationParams.BackgroundTopSprite;
|
||||||
color: level.BackgroundTextureColor);
|
backgroundTop.SourceRect = new Rectangle((int)backgroundPos.X, (int)backgroundPos.Y, backgroundSize, (int)Math.Min(-backgroundPos.Y, backgroundSize));
|
||||||
}
|
backgroundTop.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, Math.Min(-backgroundPos.Y, GameMain.GraphicsHeight)),
|
||||||
if (backgroundPos.Y > -1024 && level.GenerationParams.BackgroundSprite != null)
|
color: level.BackgroundTextureColor);
|
||||||
{
|
}
|
||||||
var background = level.GenerationParams.BackgroundSprite;
|
if (-backgroundPos.Y < GameMain.GraphicsHeight && level.GenerationParams.BackgroundSprite != null)
|
||||||
background.SourceRect = new Rectangle((int)backgroundPos.X, (int)Math.Max(backgroundPos.Y, 0), 1024, 1024);
|
{
|
||||||
background.DrawTiled(spriteBatch,
|
var background = level.GenerationParams.BackgroundSprite;
|
||||||
(backgroundPos.Y < 0) ? new Vector2(0.0f, (int)-backgroundPos.Y) : Vector2.Zero,
|
background.SourceRect = new Rectangle((int)backgroundPos.X, (int)Math.Max(backgroundPos.Y, 0), backgroundSize, backgroundSize);
|
||||||
new Vector2(GameMain.GraphicsWidth, (int)Math.Ceiling(1024 - backgroundPos.Y)),
|
background.DrawTiled(spriteBatch,
|
||||||
color: level.BackgroundTextureColor);
|
(backgroundPos.Y < 0) ? new Vector2(0.0f, (int)-backgroundPos.Y) : Vector2.Zero,
|
||||||
|
new Vector2(GameMain.GraphicsWidth, (int)Math.Min(Math.Ceiling(backgroundSize - backgroundPos.Y), backgroundSize)),
|
||||||
|
color: level.BackgroundTextureColor);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -478,6 +478,60 @@ namespace Barotrauma
|
|||||||
return true;
|
return true;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void AddSelection(MapEntity entity)
|
||||||
|
{
|
||||||
|
if (selectedList.Contains(entity)) { return; }
|
||||||
|
selectedList.Add(entity);
|
||||||
|
HandleDoorGapLinks(entity,
|
||||||
|
onGapFound: (door, gap) =>
|
||||||
|
{
|
||||||
|
door.RefreshLinkedGap();
|
||||||
|
if (!selectedList.Contains(gap))
|
||||||
|
{
|
||||||
|
selectedList.Add(gap);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
onDoorFound: (door, gap) =>
|
||||||
|
{
|
||||||
|
if (!selectedList.Contains(door.Item))
|
||||||
|
{
|
||||||
|
selectedList.Add(door.Item);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void HandleDoorGapLinks(MapEntity entity, Action<Door, Gap> onGapFound, Action<Door, Gap> onDoorFound)
|
||||||
|
{
|
||||||
|
if (entity is Item i)
|
||||||
|
{
|
||||||
|
var door = i.GetComponent<Door>();
|
||||||
|
if (door != null)
|
||||||
|
{
|
||||||
|
var gap = door.LinkedGap;
|
||||||
|
if (gap != null)
|
||||||
|
{
|
||||||
|
onGapFound(door, gap);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (entity is Gap gap)
|
||||||
|
{
|
||||||
|
var door = gap.ConnectedDoor;
|
||||||
|
if (door != null)
|
||||||
|
{
|
||||||
|
onDoorFound(door, gap);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemoveSelection(MapEntity entity)
|
||||||
|
{
|
||||||
|
selectedList.Remove(entity);
|
||||||
|
HandleDoorGapLinks(entity,
|
||||||
|
onGapFound: (door, gap) => selectedList.Remove(gap),
|
||||||
|
onDoorFound: (door, gap) => selectedList.Remove(door.Item));
|
||||||
|
}
|
||||||
|
|
||||||
static partial void UpdateAllProjSpecific(float deltaTime)
|
static partial void UpdateAllProjSpecific(float deltaTime)
|
||||||
{
|
{
|
||||||
@@ -550,7 +604,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (editingHUD != null)
|
if (editingHUD != null)
|
||||||
{
|
{
|
||||||
if (selectedList.Count == 0 || editingHUD.UserData != selectedList[0])
|
if (FilteredSelectedList.Count == 0 || editingHUD.UserData != FilteredSelectedList[0])
|
||||||
{
|
{
|
||||||
foreach (GUIComponent component in editingHUD.Children)
|
foreach (GUIComponent component in editingHUD.Children)
|
||||||
{
|
{
|
||||||
@@ -561,21 +615,56 @@ namespace Barotrauma
|
|||||||
editingHUD = null;
|
editingHUD = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
FilteredSelectedList.Clear();
|
||||||
if (selectedList.Count == 0) return;
|
if (selectedList.Count == 0) return;
|
||||||
|
foreach (var e in selectedList)
|
||||||
if (editingHUD != null)
|
|
||||||
{
|
{
|
||||||
selectedList[0].UpdateEditing(cam);
|
if (e is Gap) { continue; }
|
||||||
if (selectedList[0].ResizeHorizontal || selectedList[0].ResizeVertical)
|
FilteredSelectedList.Add(e);
|
||||||
|
}
|
||||||
|
var first = FilteredSelectedList.FirstOrDefault();
|
||||||
|
if (first != null)
|
||||||
|
{
|
||||||
|
first.UpdateEditing(cam);
|
||||||
|
if (first.ResizeHorizontal || first.ResizeVertical)
|
||||||
{
|
{
|
||||||
foreach (GUIComponent component in editingHUD.Children)
|
first.UpdateResizing(cam);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl)))
|
||||||
|
{
|
||||||
|
if (PlayerInput.KeyHit(Keys.N))
|
||||||
|
{
|
||||||
|
float minX = selectedList[0].WorldRect.X, maxX = selectedList[0].WorldRect.Right;
|
||||||
|
for (int i = 0; i < selectedList.Count; i++)
|
||||||
{
|
{
|
||||||
var textBox = component as GUITextBox;
|
minX = Math.Min(minX, selectedList[i].WorldRect.X);
|
||||||
if (textBox == null) continue;
|
maxX = Math.Max(maxX, selectedList[i].WorldRect.Right);
|
||||||
textBox.Deselect();
|
}
|
||||||
|
|
||||||
|
float centerX = (minX + maxX) / 2.0f;
|
||||||
|
foreach (MapEntity me in selectedList)
|
||||||
|
{
|
||||||
|
me.FlipX(false);
|
||||||
|
me.Move(new Vector2((centerX - me.WorldPosition.X) * 2.0f, 0.0f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (PlayerInput.KeyHit(Keys.M))
|
||||||
|
{
|
||||||
|
float minY = selectedList[0].WorldRect.Y - selectedList[0].WorldRect.Height, maxY = selectedList[0].WorldRect.Y;
|
||||||
|
for (int i = 0; i < selectedList.Count; i++)
|
||||||
|
{
|
||||||
|
minY = Math.Min(minY, selectedList[i].WorldRect.Y - selectedList[i].WorldRect.Height);
|
||||||
|
maxY = Math.Max(maxY, selectedList[i].WorldRect.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
float centerY = (minY + maxY) / 2.0f;
|
||||||
|
foreach (MapEntity me in selectedList)
|
||||||
|
{
|
||||||
|
me.FlipY(false);
|
||||||
|
me.Move(new Vector2(0.0f, (centerY - me.WorldPosition.Y) * 2.0f));
|
||||||
}
|
}
|
||||||
editingHUD = null;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
FilteredSelectedList.Clear();
|
FilteredSelectedList.Clear();
|
||||||
|
|||||||
@@ -51,6 +51,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
iconSize = (int)(iconSize * 1.5f);
|
iconSize = (int)(iconSize * 1.5f);
|
||||||
}
|
}
|
||||||
|
if (Stairs != null)
|
||||||
|
{
|
||||||
|
iconSize = (int)(iconSize * 1.5f);
|
||||||
|
}
|
||||||
|
|
||||||
spriteBatch.Draw(iconTexture,
|
spriteBatch.Draw(iconTexture,
|
||||||
new Rectangle((int)(drawPos.X - iconSize / 2), (int)(drawPos.Y - iconSize / 2), iconSize, iconSize),
|
new Rectangle((int)(drawPos.X - iconSize / 2), (int)(drawPos.Y - iconSize / 2), iconSize, iconSize),
|
||||||
@@ -93,7 +97,7 @@ namespace Barotrauma
|
|||||||
editingHUD = CreateEditingHUD();
|
editingHUD = CreateEditingHUD();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (PlayerInput.LeftButtonClicked())
|
if (IsSelected && PlayerInput.LeftButtonClicked())
|
||||||
{
|
{
|
||||||
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
|
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
|
||||||
|
|
||||||
@@ -149,6 +153,23 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void UpdateLinkedEntity<T>(Vector2 worldPos, IEnumerable<T> list, Action<T> match, Action<T> noMatch, int inflate = 0) where T : MapEntity
|
||||||
|
{
|
||||||
|
foreach (var entity in list)
|
||||||
|
{
|
||||||
|
var rect = entity.WorldRect;
|
||||||
|
rect.Inflate(inflate, inflate);
|
||||||
|
if (Submarine.RectContains(rect, worldPos))
|
||||||
|
{
|
||||||
|
match(entity);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
noMatch(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private bool ChangeSpawnType(GUIButton button, object obj)
|
private bool ChangeSpawnType(GUIButton button, object obj)
|
||||||
{
|
{
|
||||||
GUITextBlock spawnTypeText = button.Parent.GetChildByUserData("spawntypetext") as GUITextBlock;
|
GUITextBlock spawnTypeText = button.Parent.GetChildByUserData("spawntypetext") as GUITextBlock;
|
||||||
|
|||||||
@@ -594,8 +594,15 @@ namespace Barotrauma.Steam
|
|||||||
}
|
}
|
||||||
|
|
||||||
SaveUtil.ClearFolder(WorkshopItemStagingFolder);
|
SaveUtil.ClearFolder(WorkshopItemStagingFolder);
|
||||||
Directory.Delete(WorkshopItemStagingFolder);
|
|
||||||
File.Delete(PreviewImageName);
|
File.Delete(PreviewImageName);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Directory.Delete(WorkshopItemStagingFolder);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
DebugConsole.ThrowError("Failed to delete Workshop item staging folder.", e);
|
||||||
|
}
|
||||||
|
|
||||||
yield return CoroutineStatus.Success;
|
yield return CoroutineStatus.Success;
|
||||||
}
|
}
|
||||||
@@ -927,28 +934,50 @@ namespace Barotrauma.Steam
|
|||||||
{
|
{
|
||||||
if (instance == null || !instance.isInitialized) { return false; }
|
if (instance == null || !instance.isInitialized) { return false; }
|
||||||
|
|
||||||
bool itemsUpdated = false;
|
bool? itemsUpdated = null;
|
||||||
foreach (ulong subscribedItemId in instance.client.Workshop.GetSubscribedItemIds())
|
bool timedOut = false;
|
||||||
|
var query = instance.client.Workshop.CreateQuery();
|
||||||
|
query.FileId = new List<ulong>(instance.client.Workshop.GetSubscribedItemIds());
|
||||||
|
query.UploaderAppId = AppID;
|
||||||
|
query.Run();
|
||||||
|
query.OnResult = (Workshop.Query q) =>
|
||||||
{
|
{
|
||||||
//TODO: fix this, GetItem doesn't query item.Modified
|
if (timedOut) { return; }
|
||||||
var item = instance.client.Workshop.GetItem(subscribedItemId);
|
itemsUpdated = false;
|
||||||
if (item.Installed && CheckWorkshopItemEnabled(item) && !CheckWorkshopItemUpToDate(item))
|
foreach (var item in q.Items)
|
||||||
{
|
{
|
||||||
if (!UpdateWorkshopItem(item, out string errorMsg))
|
if (item.Installed && CheckWorkshopItemEnabled(item) && !CheckWorkshopItemUpToDate(item))
|
||||||
{
|
{
|
||||||
DebugConsole.ThrowError(errorMsg);
|
if (!UpdateWorkshopItem(item, out string errorMsg))
|
||||||
new GUIMessageBox(
|
{
|
||||||
TextManager.Get("Error"),
|
DebugConsole.ThrowError(errorMsg);
|
||||||
TextManager.GetWithVariables("WorkshopItemUpdateFailed", new string[2] { "[itemname]", "[errormessage]" }, new string[2] { item.Title, errorMsg }));
|
new GUIMessageBox(
|
||||||
}
|
TextManager.Get("Error"),
|
||||||
else
|
TextManager.GetWithVariables("WorkshopItemUpdateFailed", new string[2] { "[itemname]", "[errormessage]" }, new string[2] { item.Title, errorMsg }));
|
||||||
{
|
}
|
||||||
new GUIMessageBox("", TextManager.GetWithVariable("WorkshopItemUpdated", "[itemname]", item.Title));
|
else
|
||||||
itemsUpdated = true;
|
{
|
||||||
|
new GUIMessageBox("", TextManager.GetWithVariable("WorkshopItemUpdated", "[itemname]", item.Title));
|
||||||
|
itemsUpdated = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 10);
|
||||||
|
while (!itemsUpdated.HasValue)
|
||||||
|
{
|
||||||
|
if (DateTime.Now > timeOut)
|
||||||
|
{
|
||||||
|
itemsUpdated = false;
|
||||||
|
timedOut = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
instance.client.Update();
|
||||||
|
System.Threading.Thread.Sleep(10);
|
||||||
}
|
}
|
||||||
return itemsUpdated;
|
|
||||||
|
return itemsUpdated.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool UpdateWorkshopItem(Workshop.Item item, out string errorMsg)
|
public static bool UpdateWorkshopItem(Workshop.Item item, out string errorMsg)
|
||||||
|
|||||||
@@ -441,36 +441,43 @@ namespace Barotrauma
|
|||||||
characterPreviewFrame = null;
|
characterPreviewFrame = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Campaign is SinglePlayerCampaign)
|
if (characterList != null)
|
||||||
{
|
{
|
||||||
var hireableCharacters = location.GetHireableCharacters();
|
if (Campaign is SinglePlayerCampaign)
|
||||||
foreach (GUIComponent child in characterList.Content.Children.ToList())
|
|
||||||
{
|
{
|
||||||
if (child.UserData is CharacterInfo character)
|
var hireableCharacters = location.GetHireableCharacters();
|
||||||
|
foreach (GUIComponent child in characterList.Content.Children.ToList())
|
||||||
{
|
{
|
||||||
if (GameMain.GameSession.CrewManager.GetCharacterInfos().Contains(character)) { continue; }
|
if (child.UserData is CharacterInfo character)
|
||||||
|
{
|
||||||
|
if (GameMain.GameSession.CrewManager != null)
|
||||||
|
{
|
||||||
|
if (GameMain.GameSession.CrewManager.GetCharacterInfos().Contains(character)) { continue; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (child.UserData as string == "mycrew" || child.UserData as string == "hire")
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
characterList.RemoveChild(child);
|
||||||
}
|
}
|
||||||
else if (child.UserData as string == "mycrew" || child.UserData as string == "hire")
|
if (!hireableCharacters.Any())
|
||||||
{
|
{
|
||||||
continue;
|
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), characterList.Content.RectTransform), TextManager.Get("HireUnavailable"), textAlignment: Alignment.Center)
|
||||||
|
{
|
||||||
|
CanBeFocused = false
|
||||||
|
};
|
||||||
}
|
}
|
||||||
characterList.RemoveChild(child);
|
else
|
||||||
}
|
|
||||||
if (!hireableCharacters.Any())
|
|
||||||
{
|
|
||||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), characterList.Content.RectTransform), TextManager.Get("HireUnavailable"), textAlignment: Alignment.Center)
|
|
||||||
{
|
{
|
||||||
CanBeFocused = false
|
foreach (CharacterInfo c in hireableCharacters)
|
||||||
};
|
{
|
||||||
}
|
var frame = c.CreateCharacterFrame(characterList.Content, c.Name + " (" + c.Job.Name + ")", c);
|
||||||
else
|
new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.TopRight), c.Salary.ToString(), textAlignment: Alignment.CenterRight);
|
||||||
{
|
}
|
||||||
foreach (CharacterInfo c in hireableCharacters)
|
|
||||||
{
|
|
||||||
var frame = c.CreateCharacterFrame(characterList.Content, c.Name + " (" + c.Job.Name + ")", c);
|
|
||||||
new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.TopRight), c.Salary.ToString(), textAlignment: Alignment.CenterRight);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
characterList.UpdateScrollBarSize();
|
||||||
}
|
}
|
||||||
characterList.UpdateScrollBarSize();
|
characterList.UpdateScrollBarSize();
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
class MainMenuScreen : Screen
|
class MainMenuScreen : Screen
|
||||||
{
|
{
|
||||||
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10, Credits = 11 }
|
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10, Credits = 11, Empty = 12 }
|
||||||
|
|
||||||
private GUIComponent buttonsParent;
|
private GUIComponent buttonsParent;
|
||||||
|
|
||||||
@@ -37,7 +37,11 @@ namespace Barotrauma
|
|||||||
private GUIComponent titleText;
|
private GUIComponent titleText;
|
||||||
|
|
||||||
private CreditsPlayer creditsPlayer;
|
private CreditsPlayer creditsPlayer;
|
||||||
|
|
||||||
|
#if OSX
|
||||||
|
private bool firstLoadOnMac = true;
|
||||||
|
#endif
|
||||||
|
|
||||||
#region Creation
|
#region Creation
|
||||||
public MainMenuScreen(GameMain game)
|
public MainMenuScreen(GameMain game)
|
||||||
{
|
{
|
||||||
@@ -360,9 +364,9 @@ namespace Barotrauma
|
|||||||
OnClicked = SelectTab
|
OnClicked = SelectTab
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Selection
|
#region Selection
|
||||||
public override void Select()
|
public override void Select()
|
||||||
{
|
{
|
||||||
base.Select();
|
base.Select();
|
||||||
@@ -378,6 +382,25 @@ namespace Barotrauma
|
|||||||
ResetButtonStates(null);
|
ResetButtonStates(null);
|
||||||
|
|
||||||
GameAnalyticsManager.SetCustomDimension01("");
|
GameAnalyticsManager.SetCustomDimension01("");
|
||||||
|
|
||||||
|
#if OSX
|
||||||
|
// Hack for adjusting the viewport properly after splash screens on older Macs
|
||||||
|
if (firstLoadOnMac)
|
||||||
|
{
|
||||||
|
firstLoadOnMac = false;
|
||||||
|
|
||||||
|
menuTabs[(int)Tab.Empty] = new GUIFrame(new RectTransform(new Vector2(1f, 1f), GUI.Canvas), "", Color.Transparent)
|
||||||
|
{
|
||||||
|
CanBeFocused = false
|
||||||
|
};
|
||||||
|
var emptyList = new GUIListBox(new RectTransform(new Vector2(0.0f, 0.0f), menuTabs[(int)Tab.Empty].RectTransform))
|
||||||
|
{
|
||||||
|
CanBeFocused = false
|
||||||
|
};
|
||||||
|
|
||||||
|
SelectTab(null, Tab.Empty);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Deselect()
|
public override void Deselect()
|
||||||
@@ -925,7 +948,11 @@ namespace Barotrauma
|
|||||||
new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("HostServerButton"), textAlignment: Alignment.Center, font: GUI.LargeFont) { ForceUpperCase = true };
|
new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("HostServerButton"), textAlignment: Alignment.Center, font: GUI.LargeFont) { ForceUpperCase = true };
|
||||||
|
|
||||||
var label = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("ServerName"), textAlignment: textAlignment);
|
var label = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("ServerName"), textAlignment: textAlignment);
|
||||||
serverNameBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), textAlignment: textAlignment);
|
serverNameBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), textAlignment: textAlignment)
|
||||||
|
{
|
||||||
|
MaxTextLength = NetConfig.ServerNameMaxLength,
|
||||||
|
OverflowClip = true
|
||||||
|
};
|
||||||
|
|
||||||
label = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("ServerPort"), textAlignment: textAlignment);
|
label = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("ServerPort"), textAlignment: textAlignment);
|
||||||
portBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), textAlignment: textAlignment)
|
portBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), textAlignment: textAlignment)
|
||||||
|
|||||||
@@ -335,8 +335,12 @@ namespace Barotrauma
|
|||||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), rightInfoColumn.RectTransform), style: null);
|
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), rightInfoColumn.RectTransform), style: null);
|
||||||
|
|
||||||
//server info ------------------------------------------------------------------
|
//server info ------------------------------------------------------------------
|
||||||
|
|
||||||
ServerName = new GUITextBox(new RectTransform(new Vector2(0.3f, 0.05f), infoFrameContent.RectTransform));
|
ServerName = new GUITextBox(new RectTransform(new Vector2(infoColumnContainer.RectTransform.RelativeSize.X, 0.05f), infoFrameContent.RectTransform))
|
||||||
|
{
|
||||||
|
MaxTextLength = NetConfig.ServerNameMaxLength,
|
||||||
|
OverflowClip = true
|
||||||
|
};
|
||||||
ServerName.OnDeselected += (textBox, key) =>
|
ServerName.OnDeselected += (textBox, key) =>
|
||||||
{
|
{
|
||||||
GameMain.Client.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Name);
|
GameMain.Client.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Name);
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
tabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length];
|
tabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length];
|
||||||
|
|
||||||
menu = new GUIFrame(new RectTransform(new Vector2(0.6f, 0.8f), GUI.Canvas, Anchor.Center) { MinSize = new Point(GameMain.GraphicsHeight, 0) });
|
menu = new GUIFrame(new RectTransform(new Vector2(0.85f, 0.8f), GUI.Canvas, Anchor.Center) { MinSize = new Point(GameMain.GraphicsHeight, 0) });
|
||||||
|
|
||||||
var container = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.85f), menu.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) }) { Stretch = true };
|
var container = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.85f), menu.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) }) { Stretch = true };
|
||||||
|
|
||||||
@@ -394,6 +394,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
IsHorizontal = true,
|
IsHorizontal = true,
|
||||||
Stretch = true,
|
Stretch = true,
|
||||||
|
RelativeSpacing = 0.05f,
|
||||||
CanBeFocused = false
|
CanBeFocused = false
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -405,32 +406,6 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (item.Installed)
|
if (item.Installed)
|
||||||
{
|
{
|
||||||
if (listBox != publishedItemList && SteamManager.CheckWorkshopItemEnabled(item) && !SteamManager.CheckWorkshopItemUpToDate(item))
|
|
||||||
{
|
|
||||||
new GUIButton(new RectTransform(new Vector2(0.4f, 0.5f), rightColumn.RectTransform, Anchor.BottomLeft), text: "Update")
|
|
||||||
{
|
|
||||||
UserData = "updatebutton",
|
|
||||||
IgnoreLayoutGroups = true,
|
|
||||||
OnClicked = (btn, userdata) =>
|
|
||||||
{
|
|
||||||
if (SteamManager.UpdateWorkshopItem(item, out string errorMsg))
|
|
||||||
{
|
|
||||||
new GUIMessageBox("", TextManager.GetWithVariable("WorkshopItemUpdated", "[itemname]", TextManager.EnsureUTF8(item.Title)));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DebugConsole.ThrowError(errorMsg);
|
|
||||||
new GUIMessageBox(
|
|
||||||
TextManager.Get("Error"),
|
|
||||||
TextManager.GetWithVariables("WorkshopItemUpdateFailed", new string[2] { "[itemname]", "[errormessage]" }, new string[2] { TextManager.EnsureUTF8(item.Title), errorMsg }));
|
|
||||||
}
|
|
||||||
btn.Enabled = false;
|
|
||||||
btn.Visible = false;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
GUITickBox enabledTickBox = null;
|
GUITickBox enabledTickBox = null;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@@ -476,6 +451,33 @@ namespace Barotrauma
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (listBox != publishedItemList && SteamManager.CheckWorkshopItemEnabled(item) && !SteamManager.CheckWorkshopItemUpToDate(item))
|
||||||
|
{
|
||||||
|
new GUIButton(new RectTransform(new Vector2(0.4f, 0.5f), rightColumn.RectTransform, Anchor.BottomLeft), text: TextManager.Get("WorkshopItemUpdate"))
|
||||||
|
{
|
||||||
|
UserData = "updatebutton",
|
||||||
|
Font = GUI.SmallFont,
|
||||||
|
OnClicked = (btn, userdata) =>
|
||||||
|
{
|
||||||
|
if (SteamManager.UpdateWorkshopItem(item, out string errorMsg))
|
||||||
|
{
|
||||||
|
new GUIMessageBox("", TextManager.GetWithVariable("WorkshopItemUpdated", "[itemname]", TextManager.EnsureUTF8(item.Title)));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DebugConsole.ThrowError(errorMsg);
|
||||||
|
new GUIMessageBox(
|
||||||
|
TextManager.Get("Error"),
|
||||||
|
TextManager.GetWithVariables("WorkshopItemUpdateFailed", new string[2] { "[itemname]", "[errormessage]" }, new string[2] { TextManager.EnsureUTF8(item.Title), errorMsg }));
|
||||||
|
}
|
||||||
|
btn.Enabled = false;
|
||||||
|
btn.Visible = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (item.Downloading)
|
else if (item.Downloading)
|
||||||
{
|
{
|
||||||
@@ -900,7 +902,7 @@ namespace Barotrauma
|
|||||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), topRightColumn.RectTransform), TextManager.Get("WorkshopItemDescription"));
|
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), topRightColumn.RectTransform), TextManager.Get("WorkshopItemDescription"));
|
||||||
|
|
||||||
var descriptionContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.4f), topRightColumn.RectTransform));
|
var descriptionContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.4f), topRightColumn.RectTransform));
|
||||||
var descriptionBox = new GUITextBox(new RectTransform(Vector2.One, descriptionContainer.Content.RectTransform), itemEditor.Description, textAlignment: Alignment.TopLeft, wrap: true);
|
var descriptionBox = new GUITextBox(new RectTransform(Vector2.One, descriptionContainer.Content.RectTransform), itemEditor.Description, textAlignment: Alignment.TopLeft, font: GUI.SmallFont, wrap: true);
|
||||||
descriptionBox.OnTextChanged += (textBox, text) =>
|
descriptionBox.OnTextChanged += (textBox, text) =>
|
||||||
{
|
{
|
||||||
Vector2 textSize = textBox.Font.MeasureString(descriptionBox.WrappedText);
|
Vector2 textSize = textBox.Font.MeasureString(descriptionBox.WrappedText);
|
||||||
@@ -1081,6 +1083,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
InitialDirectory = Path.GetFullPath(SteamManager.WorkshopItemStagingFolder),
|
InitialDirectory = Path.GetFullPath(SteamManager.WorkshopItemStagingFolder),
|
||||||
Title = TextManager.Get("workshopitemaddfiles"),
|
Title = TextManager.Get("workshopitemaddfiles"),
|
||||||
|
Multiselect = true
|
||||||
};
|
};
|
||||||
if (ofd.ShowDialog() == DialogResult.OK)
|
if (ofd.ShowDialog() == DialogResult.OK)
|
||||||
{
|
{
|
||||||
@@ -1228,7 +1231,7 @@ namespace Barotrauma
|
|||||||
private void OnAddFilesSelected(string[] fileNames)
|
private void OnAddFilesSelected(string[] fileNames)
|
||||||
{
|
{
|
||||||
if (fileNames == null) { return; }
|
if (fileNames == null) { return; }
|
||||||
for(int i = 0; i < fileNames.Length; i++)
|
for (int i = 0; i < fileNames.Length; i++)
|
||||||
{
|
{
|
||||||
string file = fileNames[i];
|
string file = fileNames[i];
|
||||||
if (string.IsNullOrEmpty(file)) { continue; }
|
if (string.IsNullOrEmpty(file)) { continue; }
|
||||||
@@ -1258,6 +1261,7 @@ namespace Barotrauma
|
|||||||
itemContentPackage.AddFile(filePathRelativeToStagingFolder, ContentType.None);
|
itemContentPackage.AddFile(filePathRelativeToStagingFolder, ContentType.None);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
itemContentPackage.Save(itemContentPackage.Path);
|
||||||
RefreshCreateItemFileList();
|
RefreshCreateItemFileList();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1331,6 +1335,7 @@ namespace Barotrauma
|
|||||||
OnClicked = (btn, userdata) =>
|
OnClicked = (btn, userdata) =>
|
||||||
{
|
{
|
||||||
itemContentPackage.RemoveFile(contentFile);
|
itemContentPackage.RemoveFile(contentFile);
|
||||||
|
itemContentPackage.Save(itemContentPackage.Path);
|
||||||
RefreshCreateItemFileList();
|
RefreshCreateItemFileList();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -1346,7 +1351,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (itemContentPackage == null || itemEditor == null) return;
|
if (itemContentPackage == null || itemEditor == null) return;
|
||||||
|
|
||||||
SteamManager.StartPublishItem(itemContentPackage, itemEditor);
|
SteamManager.StartPublishItem(itemContentPackage, itemEditor);
|
||||||
CoroutineManager.StartCoroutine(WaitForPublish(itemEditor), "WaitForPublish");
|
CoroutineManager.StartCoroutine(WaitForPublish(itemEditor), "WaitForPublish");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2109,10 +2109,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public override void AddToGUIUpdateList()
|
public override void AddToGUIUpdateList()
|
||||||
{
|
{
|
||||||
if (MapEntity.SelectedList.Count == 1)
|
MapEntity.FilteredSelectedList.FirstOrDefault()?.AddToGUIUpdateList();
|
||||||
{
|
|
||||||
MapEntity.SelectedList[0].AddToGUIUpdateList();
|
|
||||||
}
|
|
||||||
if (MapEntity.HighlightedListBox != null)
|
if (MapEntity.HighlightedListBox != null)
|
||||||
{
|
{
|
||||||
MapEntity.HighlightedListBox.AddToGUIUpdateList();
|
MapEntity.HighlightedListBox.AddToGUIUpdateList();
|
||||||
@@ -2293,9 +2290,9 @@ namespace Barotrauma
|
|||||||
dummyCharacter.SelectedConstruction = null;
|
dummyCharacter.SelectedConstruction = null;
|
||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
else if (MapEntity.SelectedList.Count == 1)
|
else if (MapEntity.FilteredSelectedList.Count == 1)
|
||||||
{
|
{
|
||||||
(MapEntity.SelectedList[0] as Item)?.UpdateHUD(cam, dummyCharacter, (float)deltaTime);
|
(MapEntity.FilteredSelectedList[0] as Item)?.UpdateHUD(cam, dummyCharacter, (float)deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
CharacterHUD.Update((float)deltaTime, dummyCharacter, cam);
|
CharacterHUD.Update((float)deltaTime, dummyCharacter, cam);
|
||||||
|
|||||||
@@ -18,34 +18,33 @@ namespace Barotrauma
|
|||||||
public string FileName { get; private set; }
|
public string FileName { get; private set; }
|
||||||
public string[] FileNames { get; private set; }
|
public string[] FileNames { get; private set; }
|
||||||
|
|
||||||
public OpenFileDialog()
|
public OpenFileDialog() { }
|
||||||
{
|
|
||||||
ofd = new System.Windows.Forms.OpenFileDialog();
|
|
||||||
}
|
|
||||||
|
|
||||||
public System.Windows.Forms.DialogResult ShowDialog()
|
public System.Windows.Forms.DialogResult ShowDialog()
|
||||||
{
|
{
|
||||||
|
ofd = new System.Windows.Forms.OpenFileDialog();
|
||||||
ofd.Multiselect = Multiselect;
|
ofd.Multiselect = Multiselect;
|
||||||
ofd.InitialDirectory = InitialDirectory;
|
ofd.InitialDirectory = InitialDirectory;
|
||||||
ofd.Filter = Filter;
|
ofd.Filter = Filter;
|
||||||
ofd.Title = Title;
|
ofd.Title = Title;
|
||||||
|
|
||||||
#if LINUX
|
System.Windows.Forms.DialogResult result;
|
||||||
|
#if LINUX || OSX
|
||||||
var wrapperForm = new WrapperForm(ofd);
|
var wrapperForm = new WrapperForm(ofd);
|
||||||
System.Windows.Forms.Application.Run(wrapperForm);
|
System.Windows.Forms.Application.Run(wrapperForm);
|
||||||
System.Windows.Forms.Application.Exit();
|
|
||||||
FileName = wrapperForm.FileName;
|
FileName = wrapperForm.FileName;
|
||||||
FileNames = wrapperForm.FileNames;
|
FileNames = wrapperForm.FileNames;
|
||||||
return wrapperForm.Result;
|
result = wrapperForm.Result;
|
||||||
#else
|
#else
|
||||||
var result = ofd.ShowDialog();
|
result = ofd.ShowDialog();
|
||||||
FileName = ofd.FileName;
|
FileName = ofd.FileName;
|
||||||
FileNames = ofd.FileNames;
|
FileNames = ofd.FileNames;
|
||||||
return result;
|
|
||||||
#endif
|
#endif
|
||||||
|
ofd = null;
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if LINUX
|
#if LINUX || OSX
|
||||||
private class WrapperForm : System.Windows.Forms.Form
|
private class WrapperForm : System.Windows.Forms.Form
|
||||||
{
|
{
|
||||||
private System.Windows.Forms.OpenFileDialog ofd;
|
private System.Windows.Forms.OpenFileDialog ofd;
|
||||||
@@ -66,7 +65,7 @@ namespace Barotrauma
|
|||||||
FileName = ofd.FileName;
|
FileName = ofd.FileName;
|
||||||
FileNames = ofd.FileNames;
|
FileNames = ofd.FileNames;
|
||||||
System.Threading.Thread.Sleep(100);
|
System.Threading.Thread.Sleep(100);
|
||||||
this.Close();
|
System.Windows.Forms.Application.Exit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -167,7 +167,8 @@ namespace Barotrauma
|
|||||||
RewriteInputToCommandLine(input);
|
RewriteInputToCommandLine(input);
|
||||||
}
|
}
|
||||||
|
|
||||||
Thread.Yield();
|
//TODO: be more clever about it
|
||||||
|
Thread.Sleep(10); //sleep for 10ms to not pin the CPU super hard
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (ThreadAbortException)
|
catch (ThreadAbortException)
|
||||||
|
|||||||
@@ -93,6 +93,10 @@ namespace Barotrauma.Networking
|
|||||||
{
|
{
|
||||||
name = name.Replace(":", "");
|
name = name.Replace(":", "");
|
||||||
name = name.Replace(";", "");
|
name = name.Replace(";", "");
|
||||||
|
if (name.Length > NetConfig.ServerNameMaxLength)
|
||||||
|
{
|
||||||
|
name = name.Substring(0, NetConfig.ServerNameMaxLength);
|
||||||
|
}
|
||||||
|
|
||||||
this.name = name;
|
this.name = name;
|
||||||
|
|
||||||
|
|||||||
@@ -1295,15 +1295,6 @@
|
|||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Fractalguardian\fractalguardian.png">
|
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Fractalguardian\fractalguardian.png">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\damagedhead.png">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\damagedlegs.png">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\damagedtorso.png">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\firstnames_female.txt">
|
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\firstnames_female.txt">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
|||||||
@@ -380,7 +380,7 @@ namespace Barotrauma
|
|||||||
};
|
};
|
||||||
}));
|
}));
|
||||||
|
|
||||||
commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server.", (string[] args) =>
|
commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server. You can see the IDs of the clients using the command \"clientlist\".", (string[] args) =>
|
||||||
{
|
{
|
||||||
if (GameMain.NetworkMember == null || args.Length == 0) return;
|
if (GameMain.NetworkMember == null || args.Length == 0) return;
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,6 @@ namespace Barotrauma.Items.Components
|
|||||||
private float openState;
|
private float openState;
|
||||||
private Sprite doorSprite, weldedSprite, brokenSprite;
|
private Sprite doorSprite, weldedSprite, brokenSprite;
|
||||||
private bool scaleBrokenSprite, fadeBrokenSprite;
|
private bool scaleBrokenSprite, fadeBrokenSprite;
|
||||||
private bool createdNewGap;
|
|
||||||
private bool autoOrientGap;
|
private bool autoOrientGap;
|
||||||
|
|
||||||
private bool isStuck;
|
private bool isStuck;
|
||||||
@@ -89,12 +88,7 @@ namespace Barotrauma.Items.Components
|
|||||||
{
|
{
|
||||||
if (linkedGap == null)
|
if (linkedGap == null)
|
||||||
{
|
{
|
||||||
linkedGap = e as Gap;
|
GetLinkedGap();
|
||||||
if (linkedGap != null)
|
|
||||||
{
|
|
||||||
linkedGap.PassAmbientLight = Window != Rectangle.Empty;
|
|
||||||
return linkedGap;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return linkedGap;
|
return linkedGap;
|
||||||
}
|
}
|
||||||
@@ -116,16 +110,11 @@ namespace Barotrauma.Items.Components
|
|||||||
rect.X -= 5;
|
rect.X -= 5;
|
||||||
rect.Width += 10;
|
rect.Width += 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
linkedGap = new Gap(rect, !IsHorizontal, Item.Submarine)
|
linkedGap = new Gap(rect, !IsHorizontal, Item.Submarine)
|
||||||
{
|
{
|
||||||
Submarine = item.Submarine,
|
Submarine = item.Submarine
|
||||||
PassAmbientLight = Window != Rectangle.Empty,
|
|
||||||
Open = openState
|
|
||||||
};
|
};
|
||||||
item.linkedTo.Add(linkedGap);
|
item.linkedTo.Add(linkedGap);
|
||||||
createdNewGap = true;
|
|
||||||
return linkedGap;
|
|
||||||
}
|
}
|
||||||
RefreshLinkedGap();
|
RefreshLinkedGap();
|
||||||
}
|
}
|
||||||
@@ -386,7 +375,8 @@ namespace Barotrauma.Items.Components
|
|||||||
LinkedGap.AutoOrient();
|
LinkedGap.AutoOrient();
|
||||||
}
|
}
|
||||||
LinkedGap.Open = openState;
|
LinkedGap.Open = openState;
|
||||||
if (createdNewGap && autoOrientGap) linkedGap.AutoOrient();
|
LinkedGap.PassAmbientLight = Window != Rectangle.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
public override void OnMapLoaded()
|
public override void OnMapLoaded()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -285,7 +285,7 @@ namespace Barotrauma
|
|||||||
get { return spriteColor; }
|
get { return spriteColor; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsFullCondition => Condition >= MaxCondition;
|
public bool IsFullCondition => MathUtils.NearlyEqual(Condition, MaxCondition);
|
||||||
public float MaxCondition => Prefab.Health;
|
public float MaxCondition => Prefab.Health;
|
||||||
public float ConditionPercentage => MathUtils.Percentage(Condition, MaxCondition);
|
public float ConditionPercentage => MathUtils.Percentage(Condition, MaxCondition);
|
||||||
|
|
||||||
@@ -304,6 +304,7 @@ namespace Barotrauma
|
|||||||
if (Indestructible) return;
|
if (Indestructible) return;
|
||||||
|
|
||||||
float prev = condition;
|
float prev = condition;
|
||||||
|
|
||||||
condition = MathHelper.Clamp(value, 0.0f, Prefab.Health);
|
condition = MathHelper.Clamp(value, 0.0f, Prefab.Health);
|
||||||
if (condition == 0.0f && prev > 0.0f)
|
if (condition == 0.0f && prev > 0.0f)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -107,7 +107,7 @@ namespace Barotrauma
|
|||||||
if (Screen.Selected == GameMain.SubEditorScreen)
|
if (Screen.Selected == GameMain.SubEditorScreen)
|
||||||
{
|
{
|
||||||
MapEntity.SelectedList.Clear();
|
MapEntity.SelectedList.Clear();
|
||||||
MapEntity.SelectedList.AddRange(entities);
|
entities.ForEach(e => MapEntity.AddSelection(e));
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
return entities;
|
return entities;
|
||||||
|
|||||||
@@ -378,8 +378,6 @@ namespace Barotrauma
|
|||||||
Thread.Sleep(250);
|
Thread.Sleep(250);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -470,7 +468,20 @@ namespace Barotrauma
|
|||||||
foreach (DirectoryInfo di in dir.GetDirectories())
|
foreach (DirectoryInfo di in dir.GetDirectories())
|
||||||
{
|
{
|
||||||
ClearFolder(di.FullName, ignoredFileNames);
|
ClearFolder(di.FullName, ignoredFileNames);
|
||||||
di.Delete();
|
int maxRetries = 4;
|
||||||
|
for (int i = 0; i <= maxRetries; i++)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
di.Delete();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
catch (IOException)
|
||||||
|
{
|
||||||
|
if (i >= maxRetries) { throw; }
|
||||||
|
Thread.Sleep(250);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user