Cleanup (removing unused variables & other redundancies, rethrowing exceptions instead of wrapping them in a new exception instance)

This commit is contained in:
Regalis
2017-05-20 15:35:13 +03:00
parent 89bd2b1a98
commit e3b595b9e0
40 changed files with 54 additions and 138 deletions
+6 -6
View File
@@ -239,15 +239,15 @@ namespace Barotrauma.Lights
private void CalculateDimensions()
{
float? minX = null, minY = null, maxX = null, maxY = null;
float minX = vertices[0].Pos.X, minY = vertices[0].Pos.Y, maxX = vertices[0].Pos.X, maxY = vertices[0].Pos.Y;
for (int i = 0; i < vertices.Length; i++)
for (int i = 1; i < vertices.Length; i++)
{
if (minX == null || vertices[i].Pos.X < minX) minX = vertices[i].Pos.X;
if (minY == null || vertices[i].Pos.Y < minY) minY = vertices[i].Pos.Y;
if (vertices[i].Pos.X < minX) minX = vertices[i].Pos.X;
if (vertices[i].Pos.Y < minY) minY = vertices[i].Pos.Y;
if (maxX == null || vertices[i].Pos.X > maxX) maxX = vertices[i].Pos.X;
if (maxY == null || vertices[i].Pos.Y > minY) maxY = vertices[i].Pos.Y;
if (vertices[i].Pos.X > maxX) maxX = vertices[i].Pos.X;
if (vertices[i].Pos.Y > minY) maxY = vertices[i].Pos.Y;
}
boundingBox = new Rectangle((int)minX, (int)minY, (int)(maxX - minX), (int)(maxY - minY));