Cleanup (removing unused variables & other redundancies, rethrowing exceptions instead of wrapping them in a new exception instance)
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@@ -239,15 +239,15 @@ namespace Barotrauma.Lights
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private void CalculateDimensions()
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{
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float? minX = null, minY = null, maxX = null, maxY = null;
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float minX = vertices[0].Pos.X, minY = vertices[0].Pos.Y, maxX = vertices[0].Pos.X, maxY = vertices[0].Pos.Y;
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for (int i = 0; i < vertices.Length; i++)
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for (int i = 1; i < vertices.Length; i++)
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{
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if (minX == null || vertices[i].Pos.X < minX) minX = vertices[i].Pos.X;
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if (minY == null || vertices[i].Pos.Y < minY) minY = vertices[i].Pos.Y;
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if (vertices[i].Pos.X < minX) minX = vertices[i].Pos.X;
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if (vertices[i].Pos.Y < minY) minY = vertices[i].Pos.Y;
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if (maxX == null || vertices[i].Pos.X > maxX) maxX = vertices[i].Pos.X;
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if (maxY == null || vertices[i].Pos.Y > minY) maxY = vertices[i].Pos.Y;
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if (vertices[i].Pos.X > maxX) maxX = vertices[i].Pos.X;
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if (vertices[i].Pos.Y > minY) maxY = vertices[i].Pos.Y;
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}
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boundingBox = new Rectangle((int)minX, (int)minY, (int)(maxX - minX), (int)(maxY - minY));
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