Cleanup (removing unused variables & other redundancies, rethrowing exceptions instead of wrapping them in a new exception instance)

This commit is contained in:
Regalis
2017-05-20 15:35:13 +03:00
parent 89bd2b1a98
commit e3b595b9e0
40 changed files with 54 additions and 138 deletions
@@ -1,13 +1,8 @@
using FarseerPhysics.Common;
using FarseerPhysics.Common.PolygonManipulation;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Voronoi2;
namespace Barotrauma.RuinGeneration
+6 -6
View File
@@ -239,15 +239,15 @@ namespace Barotrauma.Lights
private void CalculateDimensions()
{
float? minX = null, minY = null, maxX = null, maxY = null;
float minX = vertices[0].Pos.X, minY = vertices[0].Pos.Y, maxX = vertices[0].Pos.X, maxY = vertices[0].Pos.Y;
for (int i = 0; i < vertices.Length; i++)
for (int i = 1; i < vertices.Length; i++)
{
if (minX == null || vertices[i].Pos.X < minX) minX = vertices[i].Pos.X;
if (minY == null || vertices[i].Pos.Y < minY) minY = vertices[i].Pos.Y;
if (vertices[i].Pos.X < minX) minX = vertices[i].Pos.X;
if (vertices[i].Pos.Y < minY) minY = vertices[i].Pos.Y;
if (maxX == null || vertices[i].Pos.X > maxX) maxX = vertices[i].Pos.X;
if (maxY == null || vertices[i].Pos.Y > minY) maxY = vertices[i].Pos.Y;
if (vertices[i].Pos.X > maxX) maxX = vertices[i].Pos.X;
if (vertices[i].Pos.Y > minY) maxY = vertices[i].Pos.Y;
}
boundingBox = new Rectangle((int)minX, (int)minY, (int)(maxX - minX), (int)(maxY - minY));
+4 -15
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@@ -40,8 +40,8 @@ namespace Barotrauma.Lights
private Texture2D visionCircle;
private Dictionary<Hull, Color> hullAmbientLights = new Dictionary<Hull, Color>();
private Dictionary<Hull, Color> smoothedHullAmbientLights = new Dictionary<Hull, Color>();
private Dictionary<Hull, Color> hullAmbientLights;
private Dictionary<Hull, Color> smoothedHullAmbientLights;
private float ambientLightUpdateTimer;
@@ -133,10 +133,7 @@ namespace Barotrauma.Lights
public void UpdateLightMap(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, Effect blur)
{
if (!LightingEnabled) return;
Matrix shadowTransform = cam.ShaderTransform
* Matrix.CreateOrthographic(GameMain.GraphicsWidth, GameMain.GraphicsHeight, -1, 1) * 0.5f;
graphics.SetRenderTarget(lightMap);
Rectangle viewRect = cam.WorldView;
@@ -337,20 +334,12 @@ namespace Barotrauma.Lights
return hullAmbientLight;
}
private void ClearAlphaToOne(GraphicsDevice graphics, SpriteBatch spriteBatch)
{
spriteBatch.Begin(SpriteSortMode.Deferred, CustomBlendStates.WriteToAlpha);
spriteBatch.Draw(alphaClearTexture, new Rectangle(0, 0,graphics.Viewport.Width, graphics.Viewport.Height), Color.White);
spriteBatch.End();
}
public void DrawLightMap(SpriteBatch spriteBatch, Effect effect)
{
if (!LightingEnabled) return;
spriteBatch.Begin(SpriteSortMode.Deferred, CustomBlendStates.Multiplicative, null, null, null, effect);
//effect.CurrentTechnique.Passes[0].Apply();
spriteBatch.Draw(lightMap, Vector2.Zero, Color.White);
spriteBatch.End();
}
+3 -3
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@@ -49,7 +49,7 @@ namespace Barotrauma
if (type.HasHireableCharacters)
{
hireManager = new HireManager();
hireManager.GenerateCharacters(this, 10);
hireManager.GenerateCharacters(this, HireManager.MaxAvailableCharacters);
}
Connections = new List<LocationConnection>();
@@ -62,9 +62,9 @@ namespace Barotrauma
private string RandomName(LocationType type)
{
string name = ToolBox.GetRandomLine("Content/Map/locationNames.txt");
string randomName = ToolBox.GetRandomLine("Content/Map/locationNames.txt");
int nameFormatIndex = Rand.Int(type.NameFormats.Count, false);
return type.NameFormats[nameFormatIndex].Replace("[name]", name);
return type.NameFormats[nameFormatIndex].Replace("[name]", randomName);
}
}
}
+1 -3
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@@ -362,9 +362,7 @@ namespace Barotrauma
linkedTo.Clear();
}
}
static Dictionary<string, float> timeElapsed = new Dictionary<string, float>();
/// <summary>
/// Call Update() on every object in Entity.list
/// </summary>
+1 -1
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@@ -872,7 +872,7 @@ namespace Barotrauma
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
for (int i = 0; i < sections.Count(); i++)
for (int i = 0; i < sections.Length; i++)
{
float damage = msg.ReadRangedSingle(0.0f, 1.0f, 8) * Health;