Cleanup (removing unused variables & other redundancies, rethrowing exceptions instead of wrapping them in a new exception instance)

This commit is contained in:
Regalis
2017-05-20 15:35:13 +03:00
parent 89bd2b1a98
commit e3b595b9e0
40 changed files with 54 additions and 138 deletions
@@ -714,7 +714,6 @@ namespace Barotrauma.Items.Components
if (gap != null)
{
gap.Remove();
gap.linkedTo.Remove(hull);
continue;
}
+1 -3
View File
@@ -33,9 +33,7 @@ namespace Barotrauma.Items.Components
private bool isHorizontal;
private bool isStuck;
private float lastReceivedMessage;
private bool? predictedState;
private float resetPredictionTimer;
@@ -95,8 +95,6 @@ namespace Barotrauma.Items.Components
if (userPos != Vector2.Zero)
{
float torsoX = character.Position.X;
Vector2 diff = (item.WorldPosition + userPos) - character.WorldPosition;
if (character.AnimController.InWater)
@@ -148,9 +148,7 @@ namespace Barotrauma.Items.Components
radarBlips[i].FadeTimer -= (float)Timing.Step * 0.5f;
if (radarBlips[i].FadeTimer <= 0.0f) radarBlips.RemoveAt(i);
}
float radius = (GuiFrame.Rect.Height / 2 - 30);
if (IsActive)
{
float pingRadius = displayRadius * pingState;