Cleanup (removing unused variables & other redundancies, rethrowing exceptions instead of wrapping them in a new exception instance)

This commit is contained in:
Regalis
2017-05-20 15:35:13 +03:00
parent 89bd2b1a98
commit e3b595b9e0
40 changed files with 54 additions and 138 deletions
@@ -41,7 +41,7 @@ namespace Barotrauma
Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
cargoRoom.Rect.Y - cargoRoom.Rect.Height + prefab.Size.Y/2);
new Item(prefab as ItemPrefab, position, wp.Submarine);
new Item(prefab, position, wp.Submarine);
}
purchasedItems.Clear();
+2 -2
View File
@@ -161,9 +161,9 @@ namespace Barotrauma
public void StartShift(string levelSeed, bool loadSecondSub = false)
{
Level level = Level.CreateRandom(levelSeed);
Level randomLevel = Level.CreateRandom(levelSeed);
StartShift(level,true,loadSecondSub);
StartShift(randomLevel, true, loadSecondSub);
}
public void StartShift(Level level, bool reloadSub = true, bool loadSecondSub = false)
+1 -1
View File
@@ -6,7 +6,7 @@ namespace Barotrauma
{
public List<CharacterInfo> availableCharacters;
const int MaxAvailableCharacters = 10;
public const int MaxAvailableCharacters = 10;
public HireManager()
{