Cleanup (removing unused variables & other redundancies, rethrowing exceptions instead of wrapping them in a new exception instance)
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@@ -70,7 +70,6 @@ namespace Barotrauma
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public InputNetFlags states; //keys pressed/other boolean states at this step
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public UInt16 intAim; //aim angle, represented as an unsigned short where 0=0º, 65535=just a bit under 360º
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public UInt16 interact; //id of the entity being interacted with
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public AnimController.Animation? animation;
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public UInt16 networkUpdateID;
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}
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