Cleanup (removing unused variables & other redundancies, rethrowing exceptions instead of wrapping them in a new exception instance)

This commit is contained in:
Regalis
2017-05-20 15:35:13 +03:00
parent 89bd2b1a98
commit e3b595b9e0
40 changed files with 54 additions and 138 deletions
@@ -857,7 +857,7 @@ namespace Barotrauma
headInWater = false;
inWater = false;
if (inWater = currentHull.Volume > currentHull.FullVolume * 0.95f)
if (currentHull.Volume > currentHull.FullVolume * 0.95f)
{
inWater = true;
}
@@ -1435,8 +1435,6 @@ namespace Barotrauma
public Vector2 GetColliderBottom()
{
float halfHeight = Collider.height * 0.5f + Collider.radius;
float offset = 0.0f;
if (!character.IsUnconscious && !character.IsDead && character.Stun <= 0.0f)