Cleanup (removing unused variables & other redundancies, rethrowing exceptions instead of wrapping them in a new exception instance)

This commit is contained in:
Regalis
2017-05-20 15:35:13 +03:00
parent 89bd2b1a98
commit e3b595b9e0
40 changed files with 54 additions and 138 deletions
@@ -30,9 +30,7 @@ namespace Barotrauma
private float updateTargetsTimer;
private float raycastTimer;
private Vector2 prevPosition;
//a timer for attacks such as biting that last for a specific amount of time
//the duration is determined by the attackDuration of the attacking limb
private float attackTimer;
@@ -48,7 +48,6 @@ namespace Barotrauma
/// makes the character act according to the objective, or according to any subobjectives that
/// need to be completed before this one
/// </summary>
/// <param name="character">the character who's trying to achieve the objective</param>
public void TryComplete(float deltaTime)
{
subObjectives.RemoveAll(s => s.IsCompleted() || !s.CanBeCompleted);