diff --git a/Barotrauma/BarotraumaClient/Source/Items/Inventory.cs b/Barotrauma/BarotraumaClient/Source/Items/Inventory.cs index 8c3597b8d..2ebb44dc4 100644 --- a/Barotrauma/BarotraumaClient/Source/Items/Inventory.cs +++ b/Barotrauma/BarotraumaClient/Source/Items/Inventory.cs @@ -620,6 +620,7 @@ namespace Barotrauma { if (DraggingItemToWorld && Character.Controlled.FocusedItem?.OwnInventory != null && + Character.Controlled.FocusedItem.OwnInventory.CanBePut(draggingItem) && Character.Controlled.FocusedItem.OwnInventory.TryPutItem(draggingItem, Character.Controlled)) { GUI.PlayUISound(GUISoundType.PickItem);