Mid-round chat messages have a limited range, headset item which can be used to communicate with players further away, new inventory slot for items like masks and headsets
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@@ -454,7 +454,7 @@ namespace Barotrauma
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{
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AnimController = new HumanoidAnimController(this, doc.Root.Element("ragdoll"));
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AnimController.TargetDir = Direction.Right;
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inventory = new CharacterInventory(15, this);
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inventory = new CharacterInventory(16, this);
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}
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else
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{
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@@ -594,39 +594,7 @@ namespace Barotrauma
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{
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if (info == null || info.Job == null) return;
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for (int i = 0; i < info.Job.SpawnItemNames.Count; i++ )
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{
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string itemName = info.Job.SpawnItemNames[i];
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ItemPrefab itemPrefab = ItemPrefab.list.Find(ip => ip.Name == itemName) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Tried to spawn ''" + Name + "'' with the item ''" + itemName + "''. Matching item prefab not found.");
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continue;
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}
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Item item = new Item(itemPrefab, Position, null);
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if (info.Job.EquipSpawnItem[i])
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{
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List<LimbSlot> allowedSlots = new List<LimbSlot>(item.AllowedSlots);
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allowedSlots.Remove(LimbSlot.Any);
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inventory.TryPutItem(item, allowedSlots, false);
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}
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else
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{
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inventory.TryPutItem(item, item.AllowedSlots, false);
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}
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if (item.Prefab.Name == "ID Card" && spawnPoint != null)
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{
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foreach (string s in spawnPoint.IdCardTags)
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{
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item.AddTag(s);
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}
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}
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}
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info.Job.GiveJobItems(this, spawnPoint);
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}
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public int GetSkillLevel(string skillName)
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@@ -988,6 +956,16 @@ namespace Barotrauma
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if (!Enabled) return;
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obstructVisionAmount = Math.Max(obstructVisionAmount - deltaTime, 0.0f);
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if (inventory!=null)
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{
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foreach (Item item in inventory.Items)
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{
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if (item == null || item.body == null || item.body.Enabled) continue;
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item.Submarine = Submarine;
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item.SetTransform(SimPosition, 0.0f);
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}
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}
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if (isDead) return;
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