Mid-round chat messages have a limited range, headset item which can be used to communicate with players further away, new inventory slot for items like masks and headsets
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@@ -38,7 +38,7 @@
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<Body radius="18" density="15"/>
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<Wearable limbtype="Head" slots="Any,Head">
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<Wearable limbtype="Head" slots="Any,Face">
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<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
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<StatusEffect type="OnWearing" target="Character" ObstructVision="true" setvalue="true" disabledeltatime="true"/>
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<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.5">
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@@ -10,7 +10,7 @@
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<Body width="18" height="6" density="30"/>
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<Wearable limbtype="Head" slots="Any,Head">
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<Wearable limbtype="Head" slots="Any,Face">
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<sprite texture ="doctorgear.png" sourcerect="0,120,20,8" limb="Head" origin="0.45,0.9"/>
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</Wearable>
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After Width: | Height: | Size: 537 B |
@@ -1,4 +1,29 @@
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<Items>
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<Item
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name="Headset"
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category="Equipment"
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="headset.png" depth="0.6"/>
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<Body radius="8" density="10"/>
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<WifiComponent range="20000.0" LinkToChat="true">
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<RequiredItems name="Battery Cell" type="Contained"/>
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</WifiComponent>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Battery Cell"/>
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<Containable name="Fulgurium Battery Cell"/>
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</ItemContainer>
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<Wearable limbtype="Head" slots="Any,Face">
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<StatusEffect type="OnWearing" target="Contained" Condition="-0.1"/>
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<sprite texture="headset.png" limb="Head" origin="0.5,0.5"/>
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</Wearable>
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</Item>
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<Item
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name="Clown Mask"
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category="Equipment"
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@@ -10,7 +35,7 @@
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<Body radius="8" density="10"/>
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<Wearable limbtype="Head" slots="Any,Head">
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<Wearable limbtype="Head" slots="Any,Face">
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<sprite texture="clownmask.png" limb="Head" origin="0.5,0.5"/>
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</Wearable>
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</Item>
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