Added a command for automatic hull generation
It's not perfect by any means, but it should be usable enough as a baseline for most subs.
This commit is contained in:
@@ -28,7 +28,7 @@ namespace Barotrauma
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static GUIFrame frame;
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static GUIListBox listBox;
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static GUITextBox textBox;
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public static void Init(GameWindow window)
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{
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int x = 20, y = 20;
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@@ -47,7 +47,7 @@ namespace Barotrauma
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return true;
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};
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NewMessage("Press F3 to open/close the debug console", Color.Cyan);
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NewMessage("Enter \"help\" for a list of available console commands", Color.Cyan);
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@@ -111,7 +111,7 @@ namespace Barotrauma
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{
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textBox.Text = AutoComplete(textBox.Text);
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}
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if (PlayerInput.KeyHit(Keys.Enter))
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{
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ExecuteCommand(textBox.Text);
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@@ -164,7 +164,7 @@ namespace Barotrauma
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{
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listBox.children.RemoveRange(0, listBox.children.Count - MaxMessages);
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}
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Messages.Add(msg);
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if (Messages.Count > MaxMessages)
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{
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@@ -190,10 +190,27 @@ namespace Barotrauma
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private static void InitProjectSpecific()
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{
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commands.Add(new Command("autohull", "", (string[] args) =>
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{
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if (Screen.Selected != GameMain.SubEditorScreen) return;
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if (MapEntity.mapEntityList.Any(e => e is Hull || e is Gap))
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{
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ShowQuestionPrompt("This submarine already has hulls and/or gaps. This command will delete them. Do you want to continue? Y/N",
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(option) => {
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if (option.ToLower() == "y") GameMain.SubEditorScreen.AutoHull();
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});
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}
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else
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{
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GameMain.SubEditorScreen.AutoHull();
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}
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}));
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commands.Add(new Command("startclient", "", (string[] args) =>
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{
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if (args.Length == 0) return;
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if (GameMain.Client == null)
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{
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GameMain.NetworkMember = new GameClient("Name");
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@@ -227,7 +244,7 @@ namespace Barotrauma
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}
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GameMain.SubEditorScreen.Select();
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}));
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commands.Add(new Command("editcharacter", "", (string[] args) =>
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{
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GameMain.CharacterEditorScreen.Select();
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