Moved collider position correction logic to the physicsbody class (so that it can be used for sub & item syncing), character position msg length is written in bytes instead of bits, misc cleanup/refactoring

This commit is contained in:
Regalis
2016-10-19 19:10:15 +03:00
parent b4389277aa
commit e2d0e7fe24
6 changed files with 98 additions and 105 deletions

View File

@@ -321,16 +321,6 @@ namespace Barotrauma
l.body.SetTransform(l.SimPosition,
-l.body.Rotation);
}
}
public override Vector2 EstimateCurrPosition(Vector2 prevPosition, float timePassed)
{
timePassed = MathHelper.Clamp(timePassed, 0.0f, 1.0f);
Vector2 currPosition = prevPosition + targetMovement * timePassed;
return currPosition;
}
private void Mirror()